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Some tipps and suggestions, based on my monoR Goblin deck (http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/) I would do a 4/2 split between "Goblin Chieftain" and "Goblin King". If you use "Blood Moon" you can do a 3/3 split, as "Goblin King" works very good with "Blood Moon" I would remove "Bloodshot Trainee", "Ember Hauler" and "Goblin Balloon Brigade". The Trainee is rather unsure to activate (yes you have lords and "Quest for the Goblin Lord" but those will be the first target for your opponents), the hauler is a more expensive version of "Goblin Arsonist" (and cc2+cc1 for 2 damage is not a really good dmg/ mana ratio) and the Balloon Brigade is too expensive (you always have to keep one mana open to activate its ability) Some suggestions to replace the removed: Mogg War Marshal ({1}{R}; 1/1; when Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play), Warren Instigator ({R}{R}; 1/1; double strike; whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield), Goblin Wardriver ({R}{R}; 2/2; battle cry), Spikeshot Elder ({R}; 1/1; {1}{R}{R}: (No tap!) Spikeshot Elder deals damage equal to its power to target creature or player), Lightning Crafter ({3}{R}; 3/3, champion a goblin; {Tap}: Lightning Crafter deals 3 damage to target creature or player) I hope I was able to give you some ideas. Greetings Muktol
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Thanks a ton Muktol, I'm actually in the middle of making this deck so that advise is super helpful. The reason I'm thinking about keeping the Goblin Balloon Brigade is because if my opponent has some flyers in his deck then I'll want to respond with some blockers.
I am like Muktol on this. Not feeling the Balloon Brigade. Maybe try a combo card with Goblin King like Bazaar Trader or Blood Moon.