Thanks for the feedback man. I didn't even think about dual lands for some reason.
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oh man, I totally agree thanks!
No win condition as of yet. Any suggestions?
So far the draw cards and four cultivates have been enough to keep this deck moving... I forgot to mention though that I have really only done tests with this deck in Multi-player. My damage prevention spells keep me alive long enough to get the mana. I am trying to keep it standard but if you have any suggestions I'd love to hear them. I might add some cheap mana ramping creatures from Eldrazi to my sideboard for a 1v1 situation.