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BUG zombies with some flexibility.
Edited a previous BUG Zombies list. Simple standard package of zombies- Diregraf Ghouls, Geralf's Messengers, Gravecrawlers, Lotleth Trolls, and Dreg mangler are straight forward. Rancor allows you to take an early game lead or get over the top. Diregraf Captain pumps all other creatures except Messenger (you want him to undie); therefore, it forces you to pace your hand and not unload your hand mindlessly. Dimir Charm takes out small threats like Blood Artists, yet interact nicely if you are hurting for a draw, or want to send crawlers to your grave to play at a quicker rate. Dimir Charm also functions well with Duskmantle seer. Most decks run 4x Duskmantle seers; however, quicker the better here. Simic Charm allows answers to Ultimate prices, Board wipes, any spell really, yet can also beef up any card or unsommon a Messenger to take off the counter and allow for him to be cast on the field fresh to undie again. Slip for pesky falkenwraths and other pesky creatures. Victim takes care of anything else slip cannot.
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Please Discuss! I am open to constructive criticism. I understand this is not the strongest deck right now, but none-the-less, improvements can always be made, and FNM can always be won.
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I know that the additional bonus from the Diregraf captain is nice, but I personally like blood artist in his role. With the amount of removal you have it seems to me that blood artist makes more sense. I love the addition of Duskmantle though.