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Burning lifegains
This deck has been viewed 1,515 times.
This is my standard burn lifegain deck. Concept is to just stall until balefire comes out then combo red with its effect to burn for more and combo white to gain some life in the process. With the sideboard it can become a beatstick deck that can burn as well.
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its not standard if u mean by legal to play in standard tournaments but if u meant it by like casual life/burn deck then yea. you also would want to run more lands its kinda risky to run 16 lands in a 60 card deck just saying maybe add jungle shrines or rugged prairie or more basics if anything elso
whats up my man, unknown hunter is right abou tthaos elands, with almost no other mana accel those banefires will be pretty weak and if u cant manage to put on eover 5 damage then u should switch them out for cheaper spaells that do more damage for the mana.
the mana is just right. Boros signets can accelerate the mana and garrison produces 2 for 1 land. Most of my spells and creatures are pretty low in cost and with liege on the field i can easily burn for alot more than what i pay for. for example with bolts i can do 6 dmg and with helix i can gain 6 and do 6. In anycase theres 8 ways to stop a good number of creatures from doing dmg to me not to mention late game enders. this deck should be standard legal if im not mistaken. Planechase cards should be standard.
Standard is currently Zendikar+Alara block, so this deck is definitely not Standard legal.(not that it matters much) if you can score a few, I highly recommend Hearthfire Hobgoblin and Scourge of the Nobilis...together they make a 4/4 double-strike lifelink that you can pump up ..that's a game changer =)