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Bruvac, the Grandiloquent x 3Thieve's Guild Enforcer x4http://mythicspoiler.com/m21/cards/thievesguildenforcer.html
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Hello, hello.First of all, I'd like to say I like the way you structure your decks into types and variants.Secondly, I'm considered an authority on mill, but have been distracted a couple of years.Looking at your list tells me that you have at least some grasp of what you are doing, but have not turned it into a competitive deck so far.Here's my harsh criticism on going competitive.Jace, fraying sanity, psychic corrosion and traumatize slows the deck down. Sure traumatize/fraying is nice, but all of these belongs to mill with counterspells to protect them.The rest of the deck is considered to be more into the speed-mill categorySpeed mill has an overwhelmingly fast rate at milling, but can only set aside a few cards to deal with the decktypes that usually slaughter mill. (Aggro and decks based on using the graveyard)Traditionally mill has had no real defence against aggro except for ensnaring bridge, and the best way to stop the graveyard is leyline of the Void (which doesn't affect your own grave)Wotc has recently made several nice mill-creatures that gives the needed edge against aggro.Hedron crab is the oldest and is often seen with Augur of bolas.Minister of impediments, manic scribe, merfolk secretkeeper, overwhelmed apprentice and iceberg centric are the newest additions to this protection, and you should try some of them out to find your best defence.Your goal should always be to pick the cards that mill the most if you go with speedmill.Cards like minister of impediments and shriekhorn might not look threatening, but they each mill 6 cards if left alone.And a card wasted on one of your permanents is a card that won't target you.Tome scour is also a classic, but there are some cards most people overlook when considering millcards.Dream twist potentially mills 6 cards, and mostly fits into a deck where you self mill, but having 1 or 2 in the deck gives you some extra fuel when you run out of steam.Speaking of steam, you should really consider getting your hands on stream of thought, it can enable you to play more dream twists and it will reshuffle vital cards into your deck. You only have 4 fetchlands, and the optimal number is 9. By playing more fetchlands you will have an increased chance of drawing what stream of thought puts back into your deck. (Mostly I'd pick mind funeral glimpse, and then the third fastest mill) stream of thought can also be double cast when you have 4 mana, which is a mill of 8 cards and a lot of spells reentering your deck to be drawn.I await your adjustments ;)
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I agree you're a authority on mill, except self mill
And creature mill, and combomill ;)I'm the wickedest speedmiller there is :)
You should call yourself wickedmillman
Or wicked darkmillerman
Thanks for the comment, compliment, and insight! I appreciate you pointing out cards to consider for the deck. The deck is always evolving and adjusting to the casual multiplayer play group I am in. Seeing the cards you recommended inspires continued growth. I appreciate you taking the time for your well thought out comment! As of right now I am looking into some of those newer cards that aim to mill "each opponent". :)
Mesmeric orb mills all, and has great synergy with fraying sanity.I play both with stream of thought which gives immunity to mesmeric orb by reshuffling other stream of thought and whatever is needed as well.