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Recently Updated to match my list on Mtgsalvation.comNath is my favorite deck, out of all the different commanders I've ever owned this is the one that I've kept together since the day I started building it. It's a perfect balance of fair and broken and fun and challenging, both to play against and with.The deck has an inner core of a removal suite and early game ramp strategy, with lots of elf tribal synergies for flavor and a few other key cards/synergies that can finish a game when you need to.
Well, This deck can seem pretty straight forward but there are very decisive, skill intensive plays that need to be made early game in order for them to work. Basically you want to dump as many mana sources, enchantments and elves onto the field FIRST in order to abuse them late game and win. Between the late game and the early game of coarse there will be a lot of playing as well, as this is a strong midrange deck that will kill off most aggro strategies no problem. During the middle of the game (usually turns 5-6, or anytime after you cast Nath, which can come as early as turn two!) you want to empty your opponents' hands completely. This is incredibly easy to do in 1v1, but in multiplayer it can be tricky to keep Nath out, and thats where the large late game cards come into effect.
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currently 98 cards(Waiting for m15 for the badass garruk, apex 360 no-scoper and waste-not)
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