Actually, I haven't really decided who the commander is since I haven't used the deck yet. I might use Borborygmos, I might use Ulasht, I might wait until Dragon's Maze comes out and use Ruric Thar.I usually put multiple potential commanders in my deck anyways so that I can change them from game to game if I want.
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All great suggestions. I'll admit, the stuff like the Duskdale Wurm are just in this deck as filler until I get my hands on better cards. Seeing as how I just got my hands on a Simic Fluxmage and Experiment One, I'm planning on making some modifications.
Hullo, me again. I see you took my advice and removed Bramble Elemental. Good job. However, you can't actually play the Jund Battlemage you replaced it with. Because of how EDH colour identity rules work, the black mana cost for Jund Battlemage's one ability means you can't even include the card in a RGW deck. You could put in a Naya Battlemage I suppose, but it doesn't make a token so it doesn't really fit the theme. My suggestions are either Jade Mage or Selesnya Guildmage, who both make Saporling tokens, or Vitu-Ghazi Guildmage, who makes Centaur tokens and can populate.
I'd suggest removing Bramble Elemental. You don't have a single Aura in this deck to put on him and trigger his ability, so all you get out of him is being a 4/4 for 5. I'd suggest maybe replacing it with Vitu-Ghazi Guildmage.
Huh, Skeleton tribal. That's something new. It looks interesting, but I'm not sure how well it would actually play. I think I'd need to see it in action. Considering that everything in the deck costs between 1 to 3 mana, I almost want to say you could probably drop a land or two to toss something else in.
A little advice, you can't have Obelisk of Alara in this deck. EDH colour identity rules count mana symbols in a card's text box. The red and black symbols in Obelisk of Alara's text box make it so it can't be played with a GWU Commander.
Sure, this seems like a "fun" deck, but the major flaw in it is that stacking different versions of the same walker in the same deck doesn't really work well. Second, the total lack of creatures leaves most of you walkers very vulnerable to attack. I have to ask, was this deck build with the intention of winning with it, or were you just throwing together a silly, gimmicky deck?
If I were you, I'd drop the Cautery Sliver. Not much point in putting one lone Sliver in the deck.