thanks, and I kno what you mean, its nice to see a good competitive deck now and again. Ya the 3rd mana barb was in cause didnt know what to do with last slot. Duress, I like the idea just not sure what to take out, the blasters? and I kno what you mean but with ball lightnings its hard to run basic swamps. Like ive played rdw, rdw with splash ajani, and this. So far I find that rdw is just week vs white weenie and boss naya, same with the splash ajani. This just has been more flexible with the current meta. But I do admit that it is coinflip vs the mirror. I want to play some sort of all in red for ptq but just cant find which.
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pretty standard turbo fog, maybe cut down permission a bit and add another sculptor
Path to exile forsure, the art is sick and what it does is amazing yet balanced.
Well I think the reasoning is it's a 5/5 for 5 with shroud I think thats beast in itself without even aura's in it, in std im not to sure what aura's in these colors would, A: keep this manacurve competitive, and B: would be better than either a creature or spell already here. Why post something if its not constructive, try suggesting a card that would help with this issue.
I dont see the point of splashing blue for just a rhox i mean why not jace in here if your going blue?
if this is not standard why run cancel over counterspell?
needs howl of the night for sure come on game winner right there if no answer
Also 4 wall of denials not 3 0/8 with flying and shroud that can only be taken down by 8/8's, wrath of god's, or deathtouch, so amazing and im not sure im the wall of faith's
im sorry but your lands are never gunna work, like half the time your gunna get hands were you wont see one of the mana you need till turn 5 and with no mana setting. You can definitely get this somewhat mana set for a very good budget with these colors for type two. Definitely if you wanna go budget, 3terramorphics expanses, 4x arcane sanctum, 4x Sejiri Refuge, 3x Jwar Isle Refuge and rest basic.
its for the wild nacalts and bushwackers to bring more steam
If you dont understand why he has fetch lands that is sad. The idea is that with an aggro deck like this were almost all spells are small 1-3 drops you dont want to be drawing land. With the fetch you play a land and fetch a land and are getting one land and removing two from the deck, with three fetch lands your taking out 6 lands from the deck helping you draw more bullets, +1
are you serious? 4 nicol bolas? on op of 4 prince of thralls and 2 thraximundars and you only have 20 lands. two much high costing spells
With the standard meta the way it is doomblade would be something i would say sideboard, tendrils of corruption would be far better, its instant speed, and atleast 4 life gain. i also dont like marsh casualties to much and I think guest for grave lord could be changed with the enchantment were if you deal damage you put a token and each upkeep of yours you gain 3 and they lose 3.
the knight isnt very good in a deck like this, I prefer the bloodbraid in the four spot because if i need removal it will cascade into removal about 80% of the time.
i like but i feel there is no real sort of idea cause how are you going to win i mean i see mill with a cathartic adept but that isnt going to mill. Against some decks this much spell control and card control can still manage to get a threat out that you cannot stop right away. I think it needs something. Maybe add a plumviel for great defense for the adept and go with a Mirror-Sigil Sergeant which if not stopped with swarm most opponents and with a deck with this much control you prob will stop it so while you are controlling your opponent your setting an amazing win. I am actually gunna build a deck like this. Thanks for the idea
nice 5000 dollar deck
needs atleast 24 lands, with 20 your gunna end up Mulliganing alot our being stuck on 2 lands
its called fog he runs spells that prevent combat damage so instead of creatures or walls he uses fog spells. I like i think needs pollen lullaby then angel song
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