your trying to win at turns 4-6, how many do you want on the board? and if you get hit (which you will) and don't get it back in time, the path does "nothing".
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Path of Bravery < Spear of heliod IMO. I know the life gain is nice, but you need to do more damage since this is an aggro deck. Also Ordeal of heliod < ordeal of puphoros. a possible turn 4 removal or extra 3 damage. I would swap all the life gain for red removal/ creature protection/buff heroic triggers , since weenie decks shine in early game and need to close the game before the big creatures get on the board.
I'd side the cyclops only against anger of the god decks. the cyclops are kinda bad in most cases, because they can only attack AFTER you cast a sorcery or instant. and they don't have trample, so any 1/1 can block your 22/4 cyclops.
I would:-take out the Master of the waves, since you have very little devotion to blue. You'll usually get 2-3 tokens out of it, whom will die to ANY removal in game. So you would be better off just playing more instants to trigger young pyromancer and 1 more Purphoros since those are your "win condition". -take out the counterflux for more burn-Omenspeakers are really good in sideboard against aggro desks. They hold out all 1 drops and several 2 drops and you get to scry2.-take out dragonshift for more burn to control the board.-take out the bident-run 4 Steam Augury, no mater what. You need card drawing abilities.