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I started in MTG with this deck and since then I've been playing it, of course this not the deck I got when I started.Anyways, hope you like it. Any ideas about how you think the deck could be better are welcome.By the way, since I sign up here I got some good advices, so I made some changes after them.My game improved ;)
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Some suggestions based on my own U/B ninja deck (http://www.mtgvault.com/muktol/decks/ub-tribal-ninjas/):In would remove "Silent-Blade Oni" as it is the only card that ruins your modern legality. Also "Nightveil Specter" isn't a good enabler (bring ninjas into the game with ninjutsu) because he's a little bit to expensive to play and he has no effect if you use him to bring ninjas into the game. "Tormented Soul" does the same job but costs less to play. "Ronin Warclub" is a very interesting piece of equipment for Ninja decks as they normally lack the strength to deal real damage. You don't have to equip it because it equips itself to one of your creatures entering the battlefield...in an instant!Spells like "Familiar's Ruse" or "Far // Away" might help you to play ninjas again with ninjutsu. Otherwise "Artful Dod" can help you to get them through to profit of their effect. GreetingsMuktol
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Thanks for the feedback!I was checking the cards you are suggesting here and, I found not only that they are useful but I found some other cards that might fasten the deck a little bit. Because let's be honest, Ninjas are not the fastest guys in MTG, al least, not mine hahahaha.GreetingsTebanZ
Well they where a little faster (and better) before the 10th edition, when damage went over the stack. But nowadays...no they are definitely not the fastest guys, which means that one should pack enough control.
I completely agree with you, they are not the fastest, but they are still very dangerous... And annoying (for the opponent of course)
Just don't mess around with werewolf's as they like decks that don't cast spells (and ninjutsu is an ability and not a cast) ;)
hahahaha, note buddy. Thanks a lot ;)