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possible turn two win...very very expensive though 1. you need hermit druid in play 2. use his effect, all lands count as nonbasic so all of your library is eliminated 3. narcomoebas enter play 4. sac three to play dread return 5. use dread return to play sutured ghoul 6. once they enter play, dragon breath can be equipped 7. dragon breath gives them haste for the attack and win :)
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You are saying to use Sutured Ghoul and with a great power, haste and trample win the game. That is nice...BUT youve commited a mistake; the Sutured Ghoul power is the power of the cards you remod from game... lets see the real power of Sutured Ghoul: 1 Loaming Shaman (3/2) + 1 Lord of Extinction (3/2) > A * in a card that are not in play are 0 + 4 Narcomoeba (7/6) + 3 Tarmogoyf (7/9) > A * in a card that are not in play are 0 + 4 Hermit Druid (11/13) ______________________________________________ 11/13, Trample , Haste... This does not end with the game since your deck does not cause other damage. Ok!!! I do 11 damage to oponent...next turn I end with it!! YOURE WRONG because you wont be able to draw (0 cards on deck) and im sorry but you lose :(.
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this isnt my deck its someone i played in mtgo, and the combo there made the ghoul a 62/62 so idk the problem lol
but anyways, i just looked it up, and lord of extinctions power and toughness are not star, they are equal to the number of cards in all graveyards, which doesnt change when he is removed from the game or is in the graveyard, please rerate my mistaken friend
but i added an eldrazi so it works either way
The lord of extinction's power and toughness are only equal to that number when he is in play. It specifically says a * is equal to 0. However, just take him out and put a bunch of eldrazi's in the deck. Take out some spells you don't need too and mulligan until you get the hermit druid. The only way they are going to kill you is with a simple counterspell, but unless it's in their opening hand and they have the untapped mana, they're done. Great combo. Very well thought out. I wanna try now. btw it's turn three win unless you give hermit druid haste.
thanks teerevv, i am gonna do what you said and put in the eldrazi's
just put 4 emrakuls in the deck.........
If your entire library was gone at the end of turn 2, Ed would be right. However, Hermit Druid doesn't eliminate your whole library. It eliminates your library one card at a time from the top down, moving cards into your graveyard, ONLY until you hit a basic land. So unless the only basic land left in your library is at the very bottom, you will be able to draw a card (and thus not automatically lose) at the beginning of turn 3 (or 4). Though I suppose if the strategy is to do just that (put the whole library in the graveyard by not having a single basic land), then Ed is right.
tropicana, i have no basic lands in the deck, and gocubsgo i added enough eldrazi to kill them. so tropicana i kill them with sutured ghoul when i remove eldrazi
You couldn't put emrakul in the deck, or any of the legendary eldrazi, because they would automatically shuffle your graveyard back into your deck.
LOLZ. Yeah almost.. Use a BFM.
how does hermit druid turn all lands into nonbasic lands?
all those special lands are nonbasic
I LIKE PIZZA BAGELS...
me too man... me too...
This is just a big bunch of expensive cards thrown together
dont be a hater lol, just take out the expensive cards, all you need are the hermit druids, narcomoeba, sutured ghoul, and dragon breath, i dont think any of those surpass 3 dollars, please rerate cause u brought this down by .94 just for them being expensive
http://www.mtgvault.com/ViewDeck.aspx?DeckID=76325 http://www.mtgvault.com/ViewDeck.aspx?DeckID=76325 http://www.mtgvault.com/ViewDeck.aspx?DeckID=76325 check out VAMPIRE deck! leave suggestions!
it's a good combo. who cares about a rating on some website? if it wins it wins.
im gonna put out a $30 dollar version rite now lol its rlly not that hard if u take out all the lands, and ur rite rlnj83
nice combo.... Leyline of the Void is one of this deck's downfalls.
ya lol..but what are the chances of dat being in the deck i play...anyways check out my cheaper one on my profile everyone, and give some suggestions
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Hold on a second... if you need two mana to play Hermit Druid (thus the need to wait for turn 2), without haste you have to wait until turn 3 to tap OR untap him, right? Moreover, if you use up your two mana at turn 2 to play him, even if he had haste so you could tap and untap him in turn 2, you would not have that green mana to activate his untap ability, right? So, if that's right, this is a turn 3 win?
mox diamond and land turn one gets u hermit druid....turn two tap the one mana and use hermits ability: and win....GOT IT?
I don't see how this is even possible for a turn 2. Even with one of the best possible hands: 3 Mox, 3 land, and Hermit Druid on the draw. (Assuming you go first) Turn 1: Drop the 3 Mox, discarding 3 lands. Play Hermit. No cards in hand. Turn 2: Draw a land, drop it. No cards in hand. Turn 3: Draw Dread Return, hold onto it. Turn 4: Draw a Land, drop it. Turn 5: Draw Dragon Breath. Hang onto it Turn 6: Draw a land, drop it. Turn 7: Draw a land, drop it. Activate the Druid's ability. Reanimate Sutured Ghoul, removing all creatures from your graveyard. Leave 1 Mox untapped Comes into play as a 50/51. Tap the remaining land and the Mox to enchant the Ghoul with Dragon Breath. Then, if you're lucky, your opponent won't have anything to stop the attack's damage, or the attack entirely.
Ok then. After a second, I see how it can go to turn 3 by seeing the strategy you described above. Still too slow for my tastes if you're looking for a seriously fast game winner.
hand: mox;hermit;land;land is all u need....turn one: one mox and one land play hermit....turn two use hermits ability and win lol
I just realized a problem. I don't think this will work at all. The hermit's ability states that he keeps on milling until he finds a basic land. If there isn't any at all then you'll actually mill yourself out and lose (since you'll have to reveal a card after the last one since the last card is not a basic land) before you can even play the dread return.
sorry soulknife but no, you dont lose due to hermit druids revealing, you have to draw a card to deck out....i now own the deck on mtgo and play it, so unless wizards programmed their whole system wrong, you are wrong.
Is it not the same sort of theory behind the painter's servant grindstone combo? From what I can see the druid's ability doesn't stop, even when there isn't any library left.
idk man but it works on mtgo and i win lol so idc, maybe ur rite tho
the painter servant grindstone combo doesn't kill your opponent until their next draw step unless you have a spell that forces them to draw before that
and holy crap people ive played the deck on mtgo and it works i win basically every time....if wizards put the rules of mtgo in wrong please inform me....this deck does what it says it should do so stop trying to find negative loopholes that arent there
Elvish Spirit Guides would be a good alternative way to go off 2nd turn, then you could go with ESG, land, druid for the winning hand
ahhh that is a great suggestion man i gotta put that card in thanks
You could also do concordant crossroads.... Then concordant, ESG,ESG ESG, Land, druid could go off turn one 8D
nice idea ill put some in
hg
hg?
I like the combo. Just 1 thing: Isn't it better to find heavy blue creatures instead of the eldrazi. This way there is more chance to counter with force of will. Or u can add Pact of negation, wich is a free counter spell if u know u are going to win that turn. grtz
and something else. I think u can make the deck alot more cheaper is u play lotus petal instead of mox diamond. --> For the people who wants to build this deck for real.
look at my profile and find the cheap turn three deck...thats for the people who want to build it for real. and ya i was thinkin about pact of negation but ill probably just add leyline of lifeforce
Looks like a sweet deck! My only problem with the leyline of lifeforce is that they can still pretty easily counter your dread return... I guess if you have the counter for theirs it'd be ok. But I do like the pact of Negation idea just as that extra counter. Otherwise, seems awesome. One more thing, I've never played with a deck like this, but would more tutors help? I realize you'd probably want to mulligan down till you get your winning hand anyways, but if that's the case... Do tutors help at all? Just wondering.
i just added pact of negation...and adding tutors is a preference, i personally feel more comfortable with mulliganing, but the original creator of the deck had a lot more tutors that i cut out. Hope this helps man...my cheaper turn three win deck would be what you would want to buy if you were making this deck, it costs a lot less money.