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Gain a ton of life while enchanting your easy to protect creatures with all sorts of goodies.
Main win condition here is Ordeal of Heliod and Vizkopa Guildmage. Ten damage can be quite difficult to come back from on turn 7. That and the stupid combination that is Trample and Deathtouch make this deck very annoying to go up against.
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If you focusing on that win combo use Shadow Alley Denizen and Rakdos Cackler (to keep attacking with intimidate), tearing them down to 10 ish (with ever growing Cackler) and then combo at turn 4 or 5 for the win (or less with other enchantment buffs). This also means you can dump the expensive green stuff or move them to other decks (also two mana type decks work alot better than 3 mana types)
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Or consider Contaminated Ground if your focusing on enchantments