All the Lifegain and Enchants

by Teal_Fox on 11 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)

Sorceries (4)


Instants (5)

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Deck Description

Gain a ton of life while enchanting your easy to protect creatures with all sorts of goodies.

How to Play

Main win condition here is Ordeal of Heliod and Vizkopa Guildmage. Ten damage can be quite difficult to come back from on turn 7. That and the stupid combination that is Trample and Deathtouch make this deck very annoying to go up against.

Deck Tags

  • Standard
  • Enchantment
  • Lifegain

Deck at a Glance

Social Stats

1
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This deck has been viewed 937 times.

Mana Curve

Mana Symbol Occurrence

26014025

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for All the Lifegain and Enchants

If you focusing on that win combo use Shadow Alley Denizen and Rakdos Cackler (to keep attacking with intimidate), tearing them down to 10 ish (with ever growing Cackler) and then combo at turn 4 or 5 for the win (or less with other enchantment buffs). This also means you can dump the expensive green stuff or move them to other decks (also two mana type decks work alot better than 3 mana types)

1
Posted 14 October 2013 at 08:29

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Or consider Contaminated Ground if your focusing on enchantments

0
Posted 16 October 2013 at 05:05

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