The owner of this deck hasn't added a sideboard, they probably should...
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This deck is built around the idea to get out a ton of cheap creatures, and keep swinging while enchanting them for greater damage output, the faster they all die, the better, as Day of Judgement will be coming to clear the board. Once this is done, Necromancer's Covenant will return all those little guys as 2/2 lifelinkers, and Open the Vaults will bring back all those enchantments. Along the way, drop a Sanguine Bond on the battlefield to and start utterly destroying your opponent's life total with those zombies. I haven't had the chance to test this deck yet, so comments and ideas are very welcome. Also, no sideboard yet for the same reason.
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I think this deck needs Gatekeeper of Malakir, but I can't envision where I'd put him. Too many one-ofs and two-ofs, I think. But you've got my attention (in a good way) -- somebody needs to crack Open the Vaults wide open, and this might be the trick, more or less. I was thinking the real crack of OTV would be OTV + Totem armors, but who knows... I look forward to seeing how this deck develops. Message me whenever it's updated :-)
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Currently Contains 2 Gatekeepers, would be interested to see the totem armors addition when RotE is made available. This is currently built entirely with cards that I now own, so that's why there are a lot of one-of and two-ofs.
Also... this design needs, needs, needs four Day of Judgment. It's far too reliant on the board sweep to run Day as a one-of.
I'd like to test a bit more with a single Day of Judgment, the board sweep is very useful, but I kinda envisioned a lot of my creatures dying as they swing from the beginning. The Tutors will help get Necromancer's Covenant, Day of Judgment, and Open the Vaults if I can't seem to draw them (hopefully). Will update as I get more info