I'd like to test a bit more with a single Day of Judgment, the board sweep is very useful, but I kinda envisioned a lot of my creatures dying as they swing from the beginning. The Tutors will help get Necromancer's Covenant, Day of Judgment, and Open the Vaults if I can't seem to draw them (hopefully). Will update as I get more info
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Currently Contains 2 Gatekeepers, would be interested to see the totem armors addition when RotE is made available. This is currently built entirely with cards that I now own, so that's why there are a lot of one-of and two-ofs.
Only thing leaving white in the deck is the ability to sub in a lifelink enchantment if need be. I should make a sideboard real quick to show that...
I agree with hipponox, very well done. same for the dragonskull summit. Be a little careful with the goblins and shockers since they are your only red permanents in play to make sure the kederekt parasite is still working. Another card that I have found useful in this type of deck is Burning Inquiry if you have all four megrims, all four underworld dreams and all four kederekt parasites it would do 48 damage to your opponent for only 1 red mana. if you want to throw in another interesting one, Chandra Ablaze's second ability could be useful in this style of deck as well. +1 for knowing what you're doing with your first deck :)
If you can find the room for it, put in some Kederekt Parasites. They work wonders with howling mines and font of mythos.
the one that's bugging me most about this deck is the enlisted wurm. yeah it's great to have a 5/5 creature, but for 6 mana, you could probably find better, and maybe something with evasion (like flying) or something to help the rest of your creatures (like more exalted). The biggest downside I see with Enlisted Wurm is probably the same thing that sold you on it...cascade. Yes, Cascade is a great mechanic, and helps with card advantage, however with this deck, you have a pretty good chance of cascading into a very low mana cost creature (which would have been pretty easy to play anyway) or into one of your cancels or negates and have nothing to cast it on... meaning you just sent a useful card to the bottom of your deck. I could honestly see something as simple as a Serra angel replacing the wurm. I'm sure there are more out there too, but that's the first that came to mind. Good luck
I've been working on something similar, i also included Sign in Blood as it pairs well with Kederekt Parasites and can be used to bring up your own cards, also Font of Mythos to make sure everyone is drawing more cards every turn just like the Howling mines. One other change I made, the Kederekt Parasite needs a red permanent in play to use its ability, so something like Wall of Fire or another large toughness red creature could be a useful addition.
I really like the Sigil of the Empty Throne mixed with so many enchantments that keep your enemy from doing anything anyway. Not sure exactly how to counter this deck myself, similar to what nukifyed said. Only suggestion I can think of is something to give you card advantage, didn't really see anything to get you extra cards other than hindering light. Maybe a merfolk looter?
Yeah, I know I can, but this is the deck that I have physically in front of me right now. Just giving ideas as to where I want it to go in the long run
I would like to change this a bit to remove: 2 Stonework Pumas, 2 Ball Lightnings, 3 Tuktuk Grunts, 1 Plated Geopede, 1 Vein Drinker, 2 Hideous End, 1 Tendrils of Corruption, 2 Seismic Strikes and 1 Lava Axe. In their place I'd like to add: 1 Highland Berserker, 3 Murasa Pyromancers, 3 Kazuul Warlords, 3 Nimana Sell-Swords, 1 Pyromancer Ascension, and 4 Terminates