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Bant aggro. Most people play Bant/control. which i think is funny because bant has such a good offensive! Basically I use lots of removal (paths, wrath, oblivion, austere) to get rid of creatures i don't want my opponents to have. then attack with a single creature for a very large amount of damage. If you can't tell I really like the dauntless escort + wrath of god combo. as well as the finest hour + dueling grounds combo.
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any advice is appreciated, this isn't an ideal deck this is a deck I own with cards I own. I need a second Rafiq and more Noble Hierarchs.
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See, you've got a big problem here. Namely, no Mulldrifter. How will you get card advantage without completely idiotic flying fish-elementals from a set completely devoid of thematic substance and value? (Nicely done, of course, although I question the removal of Martial Coup)
that was a tough decision, but martial coup costs 7 if i want the full affect, austere command costs 6 and can take care of enchantments and artifacts, or if i just want to wipe out some of the creatures i can choose to do that as well.
When I play bant I always like my 1 creature attacking to be unblockable. So I add the 1uw cleric that makes them unblockable, cant recall the name atm. You're hardly using your islands, btw. Thirdly, Akrasan Squire is one white mana and not in your deck.