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The primary inspiration came from a modern version, of my friends red "choice deck" in which you choose to lose life, or a card or two. I wanted a deck with a little more versatility, and after around 5 months of sporadically thinking about it, this is what I came up with. I wanted my opponent to get frustrated because they don't know what to counter, kill, remove, or take care of. This deck has a little bit of counter, it has a little bit of damage dealing, it has a couple different types of removal spells, and it has bulky creatures by the dozen, literally. I want to end the game having my opponent asking themselves, "I wish he would stop asking questions about what I want". Though the man curve, looks a little bad at first, when you draw a sample hand, you will come to find that in fact, you usually have mana to play 2-4 cards in your hand (not including draws) with just the mana you have.I didn't want to choose higher priced lands because I like my decks being under $100. However, there are some exceptions.
I play cheaper lands for two reasons, one, thats all thats needed, and two, becuse I lack apreciation for lands like the temples(fun for scrying, yet not necessary), mutavault (outside of sliver and pack rat use), and mana confluence (life is good literally) that are really cool, but offer not a whole lot of adition to the way the dek is supposed to playI want to make sure that my oponent over thinks about what to do about the current card in question,and the rest of the deck. Simply toy with your oponent's mind. Unless they are running a super field control deck, or a deck with lots of counter spells, then we have a slight problem, literally. There isn't a huge answer to decks like azorius control, which counter most of what we do, however, eventually they run out of stall/counter/removal, and when they do, its a lot of hurt from there. Cards that stop attackers can be worked around like with.The most frustrating combo is Everlasting torment with Curse of the pierced Heart. My opponent looses one life a turn (in addition to anything else) and can't gain life at all, or prevent it. Prreeeeeetttyy darn frustrating for them. This deck is probably one of my easiest decks so far to play. Very little synergy. I trust that you as a player now when to use removal spells and what you should use them. The goal is simply to take down the oponent the old fashioned way, and give them a hard tim in doing so.
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I'm sorry about any spelling errors. This is my first deck ever made on mtgvault, and I am still geting used to the format.
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very nice! and welcome to mtgvault. ive been using this site for a while and enjoy the community quite a bit. im glad to see some of my favorites in here. especially vexing devil
Thanks. The primary card that gave me the official idea to start the deck was choice of damnations. If your oponent chooses 1 or 15? BAM, haha.Any tips, cards I should add, or pointers? I know the slightly above midrange average mana cost makes it a little slow to decks like burn.