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Early game, play circle of flame and wall of fire. Then the Phoenix and cerberus. The Lightning Strike/Magma Jet is basically just for nuking your opponent, so to get rid of any fatties, use fated conflagration. If they tribute your Phoenix, then suddenly you have a 5/5 flyer which is very hard to deal with on turn 4/5. If they dont, than you can just keep blocking with him. Anger of the gods should be used almost freely because your cerberus should be monstrous and phoenixs you can just put back. Scouring Sands you can play to get rid of the 1 toughness creatures if they don't want to attack into your circle of flame. Late in the game, Bearer of the Heavens can easily kill your opponent, but if they kill him somehow, than finishing them of with the last few burn spells would be viable.
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Explain this one, for us?
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hopefully that explained it enough :)