Scoop.

by Tardis831 on 13 January 2014

Main Deck (66 cards)

Sideboard (18 cards)

Creatures (2)


Instants (4)


Artifacts (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So basically this deck is designed to postpone the game until i have 5 filibuster counters of my Azors Elocutors or until my opponent gets frustrated enough to scoop (forfeit). This deck is still a work in progress and i still have no idea how the concept will play out but i feel like if i get the right cards then it will be a really fun deck, for me at least :P However I am still new to Magic so i do not have a broad knowledge of the cards out their that may make it work better or if there is anything that i can change off the bat to make it perfect so any feedback would be greatly appreciated! Let me know what y'all are thinking :D

How to Play

I do this by cloning Orim's Chant with an Isochron Scepter to ensure my opponent cant play spells or attack me each turn. And with Telepathy I constantly am looking at their hand which allows me to use Meddling Mage on a card in their hand I don't like. Then when my opponent has to sacrifices the card he or she cant use because of my Meddling Mage, due to the constant barrage of "Silence", I can Unsummon my Mage and play him again choosing another card in their hand. With the help of a Contagion Clasp or Thrummingbird i can also proliferate counters on either my Azor's Elocutors or Luminarch Ascention speeding up my trumpcards effectiveness. Preordane, Enlightened Tutor and Mystical Tutor are also a great spelsl which lets me get the cards i need out faster.

Deck Tags

  • Control
  • Azorius
  • White
  • Blue

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 956 times.

Mana Curve

Mana Symbol Occurrence

2334000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Scoop.

I'm not really sure how to approach this deck, as it being only vintage and legacy legal even kitchen stable style you're gonna be facing a lot of problems. Aggro, Control, Combo are all going to be a problem for this deck with only 4 counterspells main'ed and 3 in side. Instead of going over all that with spot removal, board sweepers, and a myriad of other options lets take a look and what we can offer.

-Make this GUW, anti-aggro, counterspell, spot removal specifically.
-Going green gives you access to tangle and fog
-Going blue I cannot even list all the counterspells, just search "counter spell" in mtg card search.
-Going white gives you your spot removal, path to exile and swords to plowshares.

-Green would also allow you to add the Primeval Titan + Glacial Chasm + (artifact that lets you sac land to gain life so you don't pay upkeep, this also needs to be combo'd w/ life from the loam and the land that lets you grab artifacts from grave should it get destroyed)
-Blue also gives you some options to prevent your opponent from having any cards in hand while pluss'ing yours, an essential for this deck.
-White gives you some great defenders, and alternate win condition cards (search you "win if you have x life")

At the end of the day though, it would be easiest to just run a defender life-gain deck than re-haul this deck, but to each their own :) Happy gaming. Also noted that you have 64 cards, unless you fear mill decks you should always try to keep it at the 60 card minimum for consistency.

EDIT: Apologies if any of that sounded harsh, I like the idea behind the deck and all alt-win condition decks.

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Posted 14 January 2014 at 14:36

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I really appreciate your interest in this deck and i took all you said into deep consideration and added 4 mana leaks and Academy Ruins to the main deck. I do not want to run a tri-colored deck at the time but i see the prospect of adding green into the mix up.

In your opinion do you see ordinary counter spells working better than mana leaks. the only reason i like mana leak is because it forces them to get rid of their mana and it does not require two blue mana. I was also wondering what you thought about running both mystic and enlightened tutor and if so how many of each. This deck is based on getting the cards i need fast so i figured these two cards would work well together.

I have also been playing long enough to know that any deck should ideally be 60 cards. when i first posted the deck it was a round 60 but then my friend made some suggestions to add a couple of cards. Like i said in my description it is just a work in progress at the moment and the only reason it has more than 60 cards is because i have not figured out the right combinations of cards yet but when it is complete it will have 60 cards.

Thank you again for commenting on my deck.

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Posted 15 January 2014 at 02:19

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i think hard counters would be better but that could be a bit of a meta call, in a more global view you'd want hard counters because you specifically just want to prevent the damage - but due to meta where anything could be being run that might leave you open to swarms after digs (where mana leak would be superior).

Tutors are good in any deck, not being very familiar with white all I can say is 'long-term plans' could be added to search up your wincon. Depending how lenient your group is you could also go panoptic mirror + time warp (wouldn't go that route w/ anyone but friends though).

And np, glad I could finally contribute back to the community who did the same for me, happy deckbuilding :)

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Posted 16 January 2014 at 04:30

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