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The general idea here is to get Guttersnipes and/or Satyr Firedancers out on the battlefield first, and afterwards lead the opponents' into their unevitable deaths by burn and counterspells. Past in flames is critical, as it allows extravagant use of spells even in the early stages of the game, since they can be cast later on from the graveyard for some serious damage, assuming that the aforementioned creatures are still up and running.
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When it comes to the sorceries I'm only really convinced by Past in Flames and maybe Serum Visions, also if you're looking to use Past in Flames then running spells at 1 mana might be better; if you're sat on 7 mana (pretty much late game) then once you've cast Past in Flames you'll only have 3 mana left; Electrolyze gives you 2 damage whilst 3 Shock style cards would give you 6 damage or Gitaxin Probe and 2 Shock effect cards gives you the same draw and more damage and counterspells aren't going to be useful at sorcery speed!
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Isochron sScepter might help our deck as you have 12 possible imprints already and can choose either side of a split card.