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Howl of the Hordehttp://www.mtgsalvation.com/cards/khans-of-tarkir/23377-howl-of-the-hordehere is a list of standard legal spells that you can be a jerk with. We will assume that the raid requirement is met, and we are going to triplicate spells. I listed a whole bunch of spells that could be great targets, so here is the list!
Aspect of Hydra: (4) This can make your big green fatty turn into a snorlax. Bile Blight: (5) -9/-9 across the board. okay.Chronostutter: (9) Take their biggest dude and put it 2nd from the top, and then 3rd...and then 4th...bury it alive!!!!Congregate: (7) tons of life Dark Betrayal: (4) 3 dudes dead.. really depends on the situation.Devouring Light: (6) 3 exiles!!! Fall of the Hammer: (6) things will die probably. Fated Conflagration (7) Things will REALLY DIE probably.Gather Courage: (3-4) +6/+6 is cool Griptide: (7) triple bounce! Hero's Downfall: (6) triple dead! (looking at you Superfriends decks) Hold at Bay: (5) Prevent 21 damage like a boss. Jace's Ingenuity (8) draw 9 because you obviously can't hold that many cards! YOLOLightning Strike: (5) 9 damage to the faceMagma Jet: (5) 6 damage to the face plus scry 6 :OMagma Spray (4) something is dead and exiled... pretty sure.Meditation Puzzle: (3-8) you gain 24 life because you're a jerk.Polymorphous Rush: (6) make little dudes big or something!?!Raise the Alarm: (5) 6 dudes. yay.Reprisal: (5) great against green decks.Searing Blood: (5) Kills stuff + damage to the face. yay sorta.Seismic Strike: (6) only good for mono red.Shrapnel Blast (5) 21 damage to the face combo'd with Scuttling Doom engine....Steam Augury (7) "reveal 15 cards of your library" lolStoke the Flames (3-7) 12 damage to the face!Titanic Growth (5) because +12/+12 is better than +6/+6Titan's Strength (4) because +9/+3 with scry 3 is better than +12/+12...sorta...Anger of the Gods (6) 9 damage to all dudes. that will clear the board pretty well :)Commune with the Gods (5) good for Dredge!Cone of Flame (8) 18 damage wherever you want it....Demolish (7) kill 3 lands/artifacts. Divination (6) draw 6 cards you can hold in your hand! Drown in Sorrow (6) -6/-6 to all dudes + scry 3? ok.Feral Incarnation (3-12) because 9 3/3's is a partyGlare of Heresy (5) exile 3 dudes, but same as Dark Betrayal.Kruphix's Insight (6) good for enchantment decks or something.Lava Axe (8) nothing like 15 damage to the face to wake you up in the morning.Mind Rot (6) make them discard 6 cards and play waste not and win.Mind Sculpt (5) because milling 21 is better then milling 20.Mischief and Mayhem (8) because 2 +12/+12 dudes is better then one.Revel of the Fallen God (10) gets you 12 2/2's with haste. Sign in Blood (5) for 6 damages you too can get 6 cards!Spite of Mogis (4) great for izzet decks!Stain the Mind (3-8) imagine your opponents favorite 3 cards. huehuehuehuehueThoughtseize (4) because 1 thoughtseize wasn't broken enough!Triplicate Spirits (3-9) gets you 9 1/1 flyer's. yay!Worst Fears (11) Control your opponent for the next 3 turns. I dont even...
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