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Oloro is the GeneralSo the idea for this deck is very defensive and passive, most things are cheap and unassuming, or to painful to attack you so in group games you will get ignored for the first part of the game. Once you get to a decisive flipping point in the game, usually when you get Asami out and can start tapping for card draw, you can go on the offensive snowballing very quickly. Usually your win condition is in the opponents decks.
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