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Older version of my Legacy Elves
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id say take out an aceticism and a nissa revane for two drove of elves
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Umbral mantle Combos out with priests and archdruids. Regal force is good. Replace the Promenades with Green sun's Zeniths. Nettle Sentinel Is VERY good with heritage druids. 17 lands isnt enough, Mutavault? I like elvish guidance, particularly with arbor elf. Quirion Ranger. I'm not a big Nissa fan. Staff of domination also combos with archdruids and priests. Rofellos llanowar emissary can haz winz. If ur willing to spend some money, natural order progen works really well with elves.
I would advise taking out: promenades, nissas, n chosens, ascetisicm, essence warden, and maybe 2 or 3 of the treespeakers.
sorry, not treespeakers, warcallers
Thanks for the comments, I definitely missed a couple of those cards. I'll have to look back over the list and change a couple things. The infinite combos are definitely clever, but to be honest I was just trying to design something a bit more straight forward for once lol. Half my decks already run infinite loops of one sort or another. When it comes to the lands I really have to say I dont think I'd add many more. Normally I wouldnt go with so few, but the mana generation from the elves is really ridiculous if you run a few sample hands. Seeing Rofellos is actually what made this pop into my head in the first place, but once I started looking for cards it seemed that with the way I was going the number of elves on the field would be more relevant than the number of forests.
As much of a pain as your decks are, I'd have to say this is one of my least favorite to play against, and yet it's still so gosh darn fun.
Hey, man. I've got a question maybe you could help me with. Are you familiar with the cards Sanguine Bond and Exquisite Blood?
hey, yeah, they make a nice combo though its pretty high mana cost.
Wizards currently says that once the process begins, no opponent will lose for having 0 or less life because the triggers each trigger each other, meaning the game instantly ends in a draw unless a player is capable of removing one of the enchantments from the battlefield (via Disenchant, for instance). What do you think about that ruling?
That sounds wrong to me. By my reading of the cards: You make an opponent lose life Exquisite blood trigger goes on the stack trigger resolves, causing you to gain life Sanguine bond trigger goes on the stack trigger resolves causing opponent to lose life Exquisite blood trigger goes on the stack trigger resolves, causing you to gain life etc, etc There shouldnt be multiple triggers on the stack at once because the resolution of the triggers is what causes the next trigger to go off. The loop wouldnt be infinite because at some point your opponent will drop under 0 life. Then they will lose the game as a state based action because the players gain priority before the next trigger resolves.
I agree one hundred percent. Wizards sometimes make the stupidest rulings. Amazingly, several people I play with agree with Wizards and have tried to get me to understand their 'logic.'
the only problem is that you can come across situations that the triggers would never stop, because you have no control over whether the ability does or does not trigger. it just happens, and if someone is running platinum angel, or something that is similar by way of combo, then it would never end unless one part of the blood/bond combo is removed. The ruling (which I don't like) is that you can't actually control the life-gain life-loss cycle, and therefore it is endless. a true infinite combo that can't actually be interfered with on either side until the effects comepletey resolve, which they never do, because they continually activate the other. I am pretty sure that the ruling isn't that the combo is an infinite, but that it can't be controlled. does that make more sense? However, in casual I am pretty sure that rules such as that have no meaning. I posted the first deck to run that combo, and I was sad to find out that it wasn't legal, in that sense. I will however still be building it for casual play. Just so I can see the looks on my friends faces when it triggers. :) so funny. :) a for my thoughts on this deck(the elf deck)... um... there are a few encahntment auras that untap the creature they are on, and that would be really good with the archdruid, since he will be alble to produce far more mana than it takes for the untap. I know that crab umbra is one, but it is blue. I can't rememeber the other, but I am pretty sure that it is green. Great combo for producing insane amounts of mana. :)
I just realized how appropriate Phage the Untouchable is in my Tooth and Nail deck. Do you happen to have one that you would be willing to trade?
Afraid I dont have one. Did you check over at the Adventurer's Guild yet?
No, not yet. You see what I can do with it, right?
Just went to check on the rules, I think you have an issue with that combo. 110.2a If an effect instructs a player to put an object onto the battlefield, that object enters the battlefield under that player's control unless the effect states otherwise.
Well, well. There it is. Clear as day. Thanks a million, man. That actually makes a bunch of stuff we've been doing at college not apply. Oops! I will adjust my decks accordingly. :)
Would I still lose the game if I Tooth and Nailed for Phage and Platinum Angel?
You should be good with that. The angel has a static ability which should already be in effect when Phage's triggered ability resolves. Im not sure that pair is actually superior to what you already have in there though. What would you replace with Phage? Also, where have you been playing lately? I'd love to get in a few games some time, I've got some new stuff to test out.
I would love to play you sometime, but I'm going to be starting work here shortly, and that should consume the majority of my summer. I haven't been playing since college let out. So, sorry, but I don't think I can help you much there, at least for a while. I do have one more question for you though. It regards Worldgorger Dragon and Kikki-Jikki, Mirror Breaker. Let's assume I Tooth and Nail and drop those two creatures onto the battlefield. Then, on the stack of Worldgorger Dragon's 'enter' ability, I tap Kikki-Jikki, Mirror Breaker and put a copy of Worldgorger Dragon onto the battlefield. I know it seems kinda silly, but do you think you could explain to me how this mess of triggers correctly resolves?
I would keep the Nullmage Shepherd and the Jagged-Skull Archers for the sideboard, and use that space to add some of the great elf cards from Onslaught block. I think Wellwishers are musts in any elf tribal deck (tap to gain 1 for every elf in play), Timberwatch Elf are clutch (tap to give a creature +x/+x, where x is elves), and Heedless One (*/* trampler, where * is the number of elves you control)
This is a very valid point. The reason for the current build is that I havent actually run this in any tournaments yet, so its currently tuned more for play without the use of a sideboard.
I have a very similar build of a deck that I've been running lately, and coming from someone with a LOT of experience with elves, I'd suggest the following Concordant Crossroads - 1 drop enchantment that gives all creatures haste. In other words it means you and your elves win. Vitalize - 1 Drop instant which untaps all creatures you control. I shouldn't have to tell you why that's good. Wirewood Lodge - Land which can untap creatures. It's great. Collective Unconscious - 6 drop, draw a card for each creature you control. Which with elves is always at least 5 Doubling chant - Doubles your elf count, giving you more Priests and Archdruids. Wellwisher - I shouldn't have to explain why this is awesome. Life gain of that magnitude for only a 2 mana is insanely efficient. Also makes it where you no longer require blocking. Primordial Hydra - is pretty awesome. Though not a necessity. Winter Orb/Mishra's Helix - both shutdown control decks pretty hard. Rofellos, Llanowar Emissary - 2 drop elf that is great in some decks. Yours not so much because you only run so many forests. Though he does great in my build which runs 15 forests.
Crossroads would definitely be a good fit here. I have one lying around here somewhere, I just keep forgetting to put it in the deck. Vitalize I actually wasnt familiar with, I'll have to do some testing to see how it fits. Some of the other options feel a bit "win more" for this deck, though Winter Orb is certainly an interesting idea.
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one more Asceticism, one more Gaea's Cradle Ezuri, one more Renegade Leader Ezuri, Renegade, Leader. As for Dryad Arbor I've never seen this card before. Can you play this and a land in the same turn? Good deck.
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No, however I can play the Dryad Arbor using a Green Sun Zenith with X as 0 if I dont have a Llanowar Elf in my hand.
Elves > Goblins.
Hell ya they are!
If I were you I would put 4x heritage Druid 4x glimpse of nature 4x nettle sentanal throw in some summoners pact if that's not the deck your going for than this is deffinetly a pretty good substitute please check out my legacy combo elves and tell me what you think
Im honestly not a fan of the heritage druid combo, plus I dont have a playset of Glimpse. Your elves look pretty good but its clear we are coming at the design from different directions.
HOW COULD YOU FORGET? *sob* ELVISH PIPER!!! *sob* ROFELLOS, LLANOWAR EMISSARY!
I suppose a Piper might be worth it just so I dont get stuck with Progenitus in my hand. Rofellos really doesnt fit in this design though.
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could you help me with this one http://www.mtgvault.com/ViewDeck.aspx?DeckID=280445
you know the exquisite blood and sanguine bond combo you were talking about earlier can you check out a deck I attempted to make based around it :) . http://www.mtgvault.com/ViewDeck.aspx?DeckID=344468