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Mill has been my number one game play. And since Dimir has come out, I have been setting eyes to have Mill deck for Standard.I have reconsidering to play it as Esper Mill or Grixis Mill, but I would love to get suggestions from anyone who can help make it more playable. Esper for the Enchantments and Grixis for killing creatures. I am still stuck which splash I am going to use, but it would really help if anyone can suggest how to improve for the game.Thinking Corner: 1. I have been thinking of using the Grafdigger's Cage, but I have to remove 1 one my combos and replace them with new ones. 2. Not using zombies as the main source of aggro and put more defender types of creatures for the control part. Which I am thinking because all those trample and strikes and flicks and others...3. I am reconsidering the Infinite Mana Mill combo, but it would take a lot of turns for it to set up and hopefully I get lucky with the hand draw.
1. Mill & Damage -- Jace, Memory Adept + Duskmantle Guildmage -- Mind Grind / Mind Sculpt + Duskmantle Guildmage -- Consuming Aberration + Mind Grind / Mind Sculpt + Duskmantle Guildmage2. Revive and Mill -- Undercity Informer + Gravecrawler + Consuming Aberration3. Build me an Army --Undead Alchemist + Zombie Creatures + Mill Cards = Zombies So far, this is the 3 combo I can think of, if I have more I'll write them down. I am open for suggestions..
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Perhaps Godless Shrine?
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So, that would make 24 lands?
maybe add in a trepanition blade?
I have been thinking about it, but I don't know which and who to remove...