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This deck's all about making your existing monsters stronger each round. To be noted is the Sigil of Distinction which uses +1/+1 "Charges" which will allow Energy Chamber to make non-artifacts stronger the same way it would an artifact. Wonder is included only to be sent to the graveyard to give all creatures you control flying. This can be used along side of Vedalken Shackles to turn enemies opponents against them with a little more "lift" than they would have otherwise. Final note is the multiple ways to resurrect included in the deck, or in some cases Regenerate to keep creatures around long enough to continue growing stronger.
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not sure if this would help but Morbid Plunder might help bring back creatures
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