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Spirit deck using Call to the Kindred as an end-game mechanic at turn 4 to ensure free creature drops, especially Drogskol Reaver combined with the Captains for the field hexproof and buffing. Spirits creatures in the deck add a significant amount of control and benefits over your opponent in addition to your counters and spells. Using Cryptoplasm's for replacing a captain draw and then copy your Reavers later in game. A lot of fun.All comments are welcome.
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