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Standard post-Theros Blue/Red control/burn hybrid with creatures that support its theme. Reasoning:Frostburn weird - may be a common creature, but it is a decent meatshield that is capable of eliminating up to toughness 4 creatures that are being problematic as well. Serves well to not let you die to fast aggro-decks as often.Goblin Electromancer - pretty straight forward, allows you to cast your spells for cheaper, and a BB Dissolve is pretty frustrating to play around.Spellheart Chimera - probably one of my favorite Theros cards. Its a pretty cheap creature spell that scales with you casting your spells, and flying/trample to boot.Ember Swallower - this is a decent sized body at 4/5 for 2RR and has a useful effect for countering certain types of decks as a bonus. Decent board threat to help you finish or stay alive.Stormbreath Dragon - A very strong finisher. 4/4 haste flying, pro-white body that also has a late game ability that can deal those extra few points of damage to end the game.Ral Zarek - suites the theme fairly well. His +1 ability has a lot of different uses, potentially crippling their blockers, or preventing them from having counter mana up by taping a blue source etc. His -2 serves the burn theme well, and if you manage to get his ultimate off, props to you.All the other spells are fairly self-explanatory. Izzet charm, steam augury, and opportunity are main card draw/cycle sources and you have the scry 2 from magma jet as well to keep you in control of your opponent.Izzet guildgates until a R/B temple is released, I suppose.Comments/Suggestions are welcome.The Nivmagus Elemental is in the sideboard because I can't think of another card for the time being - its not actually going to be there lol.Gainsay and more Opportunity's against similar blue decks, Peak Eruption against burn decks, and Anger of the Gods for the W/G aggro - because that shit hurts.
I'd think it would be fairly straight forward. Cast spells, stop spells from being cast, burn things, punch things.
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