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take our spike Jester (will be killed by heartless) and rakdos (doesn't benefit from heartless). Add murders, searing spears, blood crypts, mizzium mortars etc.
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this will be incredibly hard to run man. you're really not casting anything before turn 4...if you're playing a late game control you're done. especially if they deal with the outside chance you draw a heartless summoning. you should decide if you want an early or late game strategy and tailor the cards toward that.