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There are a few win conditions in this deck.The main one is pumping Lotleth Troll via scavenge. I didn't include any actual scavenge creatures because I'm running Varolz, so I wanted creatures with more utility.Early game, ideally you'll want to drop a Birds of Paradise and a forest/llanowar wastes, turn 2 you'll want to drop a land and a sakura-tribe elder and sac it to bring in a swamp and then play caravan vigil (with morbid) to get another swamp or forest into play. Turn 3 you can lay down a land, giving you 6 usable mana on turn 3. This will give you necessary ramp in order to do anything in the deck.The Main combo in this deck is Jarad's Orders to tutor Varolz into your hand and Death's Shadow into the GY. Laying Varolz down will allow you to scavenge Death's Shadow for 1 mana, dumping 13 1/1 counters (or 26 1/1 counters if you have Corpsejack Menace in play) onto Lotleth Troll. If you happen to draw Death's Shadow in your hand, you can easily discard the card via Lotleth's discard ability to get him into the graveyard. I only put 2 death's shadow in this card as drawing isn't integral, since you can tutor him instead. In case Lotleth gets gibbed via a control card after you've pulled the combo off, I've put in Primordial Hydra (which you can tutor with Jarad's Orders) which pairs well with Corpsejack. Vampire Nighthawk is also used for the utility of lifelink/flying damage for a very cheap cost.I've also included Treasured Finds to get Lotleth/Varolz/Corpsejack back into your hand if they get killed. I've included Altar's Reap for extra card draw when you no longer need your Birds of Paradise. Inquisition of Kozilek to hamstring their early game play. Howl of the Wolfpack seemed to synergize well with some of the sac mechanics in order to get +1/1 counters on a creature. Acidic Slime just for a little extra control.
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