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Infernal Darkness can flat out end games in mono-black. Even if you get it out early it can function as a near time-walk, making people do nothing for a couple of turns. It's almost always great.
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It was in there but I cut it because Contamination is more consistent
That's like saying I sent the redhead home because the blonde is slightly hotter. Two is better than one, especially when the one is that good :)Then again, I have no idea what I'd cut to make room.
It's interesting to see how other people approach deckbuilding with the same general. Monoblack reanimation is such a powerful strategy. One big problem I had with my deck was dealing with answers - other people's answers to my threats. Black can't counter like blue can, but it's king of the hill in hand and deck removal. One for one gems like Thoughtseize aren't much use in Commander, but I've grown to love cards like Head Games and Sadistic Sacrament. Also, Myojin of Night's Reach... Here's how I approached building Sheoldred: http://www.mtgvault.com/baroncappuccino/decks/pain-without-love/ You'll see that great minds think alike, sharing a lot of key cards. Of course, you know all of this, because we play together.
It would be great if you cut cut and paste this verbatim into some other people's deck in a naked attempt to get eyeballs onto your own link.
Glad you think so, too. I had to change a line or two each time, but thought if all the Sheoldred players put their heads together, everyone would win.