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22 lands and remove Battlefield Thaumaturge and hour of need i think they really hamper the deck
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Idk agree with the Hour of Need thing, it contradicts this decks methods. Is say keep Thaumaturge but drop down to 2 of them. Then use the 3 freed up slots for a 4th Charm, another Island, and a Keranos.
Battlefield Thaumaturge makes my burn on creatures super cheap! I'll replace Hour of Need though with something else
oh didnt even think about the fact he acts as another electomancer
Yeah it does but with that fun bonus of reducing strive cost as well. But still 7 things like that seems a bit heavy. I'd say running 3 of each or 4 of one and 2 of another makes more sense. Not like anything in here costs 7+