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omg ive been trying to put a deck together with these same cards but it never came together as beautifully as this! nice job man!
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Thanks dude!
Maybe a Notion Thief or two. Windfall is also a solid add as is Whispering Madness.
Notion Thief would probably make me deck out super quick, also it would make Underworld Dreams a bit useless. I've been wanting to find a way to use it though. Windfall is a bit too expensive, I currently have a sub which is Jace's Archivist. Whispering Madness is pretty funny I might consider it since it can end up being a win condition.
Notion Thief works really well with Psychosis Crawler. If you can add a couple Psychic Spirals to your deck, you can still mill your opponent and prevent decking yourself. Just a suggestion. Also combos well with Jace's Erasure, which you already have in here.
Or maybe Prosperity or Wheel and Deal. You need a way to ramp up the draw, since you are relying heavily on artifacts to do that for you.
Yeah that's true but there are plenty.4x Howling Mine4x Walking Archive2x Font of Mythos1x Kami of the Crescent MoonBest that I could think of is Mikokoro, Center of the Sea, however I am indeed considering your draw spells.
Have you considered Liliana's Caress? It may be effective simply because of the amount of cards your opponent will have to discard at end of turn.
I've considered it however the balance the deck currently has is already very shaky and that card might detract from the focus. Coming up with a correct mana base was the hardest part. I will consider it however it'll probably stick to being maybeboard material. Thanks for the input though I haven't put too much thought into that.
Add mesmeric orb which punishes aggro a lot.Also add shelldock isle which is sort of obvious.My usual mill advertizement:http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
I'm not sure how I feel about Shelldock Isle. My mill isn't exactly fast nor is there anything relatively gamechanging by the time they are at 20 cards. Mesmeric Orb will be sideboarded though.
Shelldock isle is not based on mill alone. If they draw enough you wont need mill, so in long games shelldock isle is selfevident. If you've taken a look at the linked deck you can see that I play with 20 lands and 2 shelldock isle. You will be drawing enough to get at least one in hand during a game, and you can play it when you have enough of the other lands. It's a lategame card (In my case I usually activate it at turn 4-5 which is my lategame)Mesmeric orb is a lock if you have drawengines in place. If your opponent draws cards, they will either have to play them or discard them. Mesmeric orb will make them think twice about casting stuff. If you fear orbing yourself then play with a single autoreshuffler like emrakul. (remember that if you draw it, you will likely be able to discard it).
Consuming Aberration?