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An instant-based Midrange deck.// InstantsYou have a good amount of control with Magma Jet, Lightning Strike, Jeskai Charm, Stoke the Flames, and Banishing Light.- Magma Jet and Lightning Strike deal with creatures early or add up damage to rush your opponent.- Gods Willing protects a Mantis Rider or Brimaz, King of Oreskos, or a Soulfire Grand Master.- Stoke the Flames is big damage for cheap when you can tap creatures/tokens for it. Brimaz is key to getting cheap Stoke the Flames.- Dig Through Time is the best way to search for your win. It is not legal in Modern, so you can replace it with a Jace's Ingenuity or what have you, but if legality does not matter much, use it. // Creatures- Seeker of the Way is a great low cost card. A 2/2 with Prowess combined with a lot of instants is a powerful option.- Soulfire Grand Master is a great card as well. She can save a losing game by getting that 4 life back from Stoke the Flames, or 3 from Lightning Strike, etc. Also: she is a great late-game card since her ability allows the re-use of instants. Very powerful.- Mantis Rider is, without a doubt, a very powerful card. 3/3 Flying, Vigilance, Haste for 3? Yes. Use him to do damage and block for you, etc. - Brimaz, King of Oreskos is another powerful card. 3/4 Vigilance that spawns tokens on attacking and blocking. The tokens can be used for Stoke the Flames, and they are really good with Jeskai Charm's 3rd ability. // Enchantment- Banishing Light is a great way to get rid of an enemy permanent. If unable to destroy the enchantment, they never get their card back. And, it only costs 3.
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NOTE: Set by owner when deck was made.