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Esper Artifact, Combo Based Sphinx Deck This deck has a very fun and flexible combo based play style, where you search your deck for any card and put it into play for its desired ability. Master Transmute your way to victory! *** Some combo possibilities of this deck *** Master Transmute Sphinx Summoner in and out of play for complete deck control. Search your deck for any card and put it into your hand. Can then be put into play when desired. Bring out Platinum Angel and Darksteel Forge to secure you from losing while making your artifact creatures indestructible. Transmute Filigree Angel in and out of play any time, for complete life total control. Transmute Enigma Sphinx in and out of play for some cascading fun. Enigma Spinx is one of the more expensive cards (even as far as Spinx's are concerned) so nearly any card will be put directly into play. Free Creatures All day long! Transmute Magister Sphinx in and out of play any time you wish to change your opponents Life Total to 10. This is an incredibly almost unfair combo, especially considering it can be done at any time. Transmute Sharuum the Hegemon in and out of play to bring back any artifact card from the graveyard at any time. Yes, any artifact card, it does not specify that it has to be a artifact creature card. Bring back Scourglass if you want. Use Tezzeret the Seeker to untap Master Transmuter, so that you can use its ability more than once in a single turn. Ethersworn Canonist in combination with Grand Arbiter Augustin IV, so that your opponent can only play one non-artifact spell during his turn, and none during yours - and then to salt the wound make that one spell cost more . . . in fact . . . you might as well Scourglass him once he does manage to get some creatures on the field :P You have complete freedom with this deck, have fun and experiment.
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take out coat of arms, and some scourglasses... you dont need 4 of those maybe put in 1 or 2 more canonists to help with first hand draw and of course my personal favorite... etherium sculptor :)
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also cascade doesnt work when you transmute, cascade reads "when you cast this spell" the transmuter reads "put it into play"
Why not add a time sieve. it comes in handy late game