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Hydras are badass, right? Who would've thought to build a deck ENTIRELY around them though? Well here it is! Essentially what this boils down to is using Doubling Seasons to put rediculous amounts of +1/+1s on the hydras. Braid of Fire can be used to put more and more counters on Feral Hydras, Molten Hydras, and Balduvian Hydras during your upkeep and can also be used to activate the abilities of Ulasht and Apocalypse Hydra to deal damage (Note: with 1 Doubling Season out, Apocalypse Hydra is a 7 drop 20/20) In the end, even if you only have one Big creature out on the field, Colossal Might or Primal Rage can give it Trample for the final blow =)
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I like this deck a lot. I would suggest replacing decree of savagery with something else, because if you can afford to play it, you probably already won the game. P.S. Hydras are awesome
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Thank you! Decree of Savagery does help with its cycling cost though, still a little high manawise, but the extra cards can come in handy and still being able to put 4 counters on a single creature makes it okay, but you are right that they do seem a little unecessary, mabye throw in a little more tample...
This deck is a cool idea, but at the moment, I don't think that it will be very effective. Creautres: having all hydras in a deck is a bad idea imo. they all come out late game (molten hydra can come out early, but its ability is expensive.) which leaves you wide open. I would replace some of the hydras for either walls or mana creatures. Overgrown battlement is perfect since it covers both. the main creature I would cut completly is ulasht, the hate seed. That card's better used in a token deck, and it wouldnt be very strong if you play it, even with doubling season. enchantments: Braid of fire is a great card, especially if you get it in early play, I would get another one of these for your deck. Doubling season is another great card for this deck too. I would keep these in too. I would get rid of mighty emergence since 2 +1/+1 counters wouldnt matter to much if a hydra is over 10, its not that useful imo. Primal rage is a great card too, I would get 3 more of these too. another great trample card you may consider is loxodon warhammer. you may want to just use whispersilk cloak instead, since it makes it unblockable and gives it shroud. lands I would get rid of oran-rief since it doesn't really help this deck to much. I would use skaarg the rage pits instead. for 2 mana, a creature gets +1/+1 and trample untill the end of the turn. more sueful than oran imo. other than that the mana curve seems good. spells I would add another colossal might since it works really well in this deck. I would get rid of decree of savagery, incremental growth, and the journey of discoveries. decree of savagery is to expensive to get 4 counters incremental growth is the same problem. journey of discovery is to expensive to play her entwine, and without entwine, kodama's reach is better so i would add 2 more kodama's reach instead. If you want to keep getting counters (which shouldn't be necessary especially with doubling season, they should be big enough already) then I would go with proliferate cards, since you can keep using them. You could also add x burn cards like fireball since they do great in decks like this. hope this helps.
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