Very nice deck theme, seems really familiar against a deck i played with my Bug Mid-range Elves last FNM.
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I am actually working on my first edh deck and really like your idea. May I use it with some differences of course?:)
do you draft, theres usually plenty of people looking for trades. Thats where i get most of my more expensive cards.
http://www.mtgvault.com/swordofthedamned/decks/boros-enchantments/
If you want constructive criticism I will gladly give it.Boros-Two Different Main ObjectionsPath 1-Tokens & BattalionPath 2-Aggro & Burn (Some Battalion)I'd rate your deck at about a 5/10 as it stands now.First decide which to go, here I seen you went for the token build. The thing to know about FNM anymore is that it is...ALL AGGRO>.<So a token build probably won't have enough UMPH to keep up. On the other hand a decent amount of swaps and you can make a decent competitive Aggro Deck which may do all right at FNM. Lastly I see Boros, so I'm assuming you want strictly Red/White, there are current around 500+ cards that fit in the R/W/RW Standard format.Here's what I would do for Boros Aggro:Land4x Sacred Foundry4x Clifftop Retreat4/5x Plains4/5x Mountain2x Slayer's StrongholdCreatures:4x Boros Reckoner4x Legion Loyalist3/4x Firemane Avenger4x Hellriders4x Hellraiser Goblins1/2x Aurelia, the Warleader3/4x Frontline Medics21/24 CreaturesSpells and Such:2x Blind Obedience2/3x Dynacharge2/3x Massive Raid4x Boros Charm4x Skullcrack14/16 SpellsPossible Extras:4x Fencing Ace4x Odric, the Tactician4x Truefire Paladin4x Searing Spear4x Mizzium Mortars4x Smite
Guildgates are best in Limited not in Standard decks and where are your Master Biomancers?
Your best cards you want to run four of, I don't have time now but tomorrow I'll recheck it over and give some suggestions.
I'd say either or 2: Spark Trooper or Ghor Clan-Ramapager
Two words...BOROS RECKONER...get em in draft:)
So in Theory:Creatures:4x Boros Reckoner4x Legion Loyalist3/4x Firemane Avenger4x Hellriders4x Hellraiser Goblins1/2x Aurelia, the Warleader3/4x Frontline Medics21/24 CreaturesSpells and Such2x Blind Obedience2/3x Dynacharge2/3x Massive Raid4x Boros Charm4x Skullcrack14/16 SpellsLands4x Sacred Foundry8x Mountain8x PlainsPossible Extras4x Fencing Ace4x Odric, the Tactician4x Truefire Paladin4x Searing Spear4x Mizzium Mortars4x SmiteThis covers the nice little combos that Boros brought to the field, allows burn encase creatures aren't coming out and allows you some bit of control with slowing the opponent down with removal and tapped creatures. Plus you can abuse extort a little with Blind Obedience, to add an extra 1 dmg here and 1 dmg there.The extras are also good cards I feel could be put either in main deck or sideboard depending on how you want to play or how the other players are at tournaments and/or FNM.
Way too many things going on here...Boros has several options...you should pick one. Agressive, Control, Burn...etc.
Alright, no getting mad this is going to be constructive criticism as well as ideas...4x Boros Reckoner, 4x Legion Loyalists...awesome card, crazy skills...good job.Boros seems to be slightly slower then other duel color guilds with red. To help out this is what I would do.First and foremost. Rid yourself of guildgates. Guildgates are slow, and take an extra turn to play I prefer as do most to use the duel lands. In your case Foundrys, run 4 of them. You then have a choice in whether to lose life or let it in tapped. Hellriders move them from sideboard to Main Deck. Every creature that attacks is automatically 1 dmg a piece. 4x Firemane Avenger counters the lose of life lost by the foundrys, I'd run at least 3 their not really high cost yet still affordable for their skills. Blind Obedience x2, will help with sometimes slower hand pulls. Makes all artifacts/creatures come in tapped for your opponent, goodbye hasters. Now turn 2 your opponent is basically back to turn 1 and so forth. You'll always be ahead by a little until they remove. Dynacharge and Massive Raid may find homes in this deck if you run approx 15-20+ creatures. Adds +2/+0 and hits for 1 dmg per creature respectively.
Second Sublime angel. Gives double exalt on creatures whom already have it.
http://www.mtgvault.com/swordofthedamned/decks/got-milled/Maybe some ideas for ya to look into. Also drop the guildgates for the dual lands.
Possible suggestions...4x Rancor...always run 4, too good not to. Maybe some Smites and/or Blind Obedience.
Ok. Constructive Criticism.Lands3 Boros Guildgates...drop em for 3 more Foundrys. Spells/ArtifactsKick the four artifacts and replace them with 2 more of Boros Charm and Skull Crack/Trumpet Blast. Kick the 2 Act of Treason for 1 Oblivion Ring and 1 Madcap SkillsCreaturesRemove the following:2 Nav Squad Commandos2 Scorchwalker3 Warmind Infantry2 Bomber Corps4 Goblin ArsonistReplace with:3 Boros Reckoner4 Legion Loyalists2 Front Line Medic2 Rakdos Cackler2 Hellraiser GoblinOther then that...Sideboard:1 Fervor1 Oblivion1 Odric, the Tactician2/3 Mizzium Mortars3 Turn to Slag3 Dynacharge3/4 Furious ResistanceOk...and done:)
Check out my Mill Deck see if theirs any ideas you like. http://www.mtgvault.com/swordofthedamned/decks/got-milled/
No problem other then that little blooper, this deck looks awesome and funn to play. This is my goblin deck don't know if you want any other ideas. http://www.mtgvault.com/swordofthedamned/decks/remake-of-standard-goblins/
Turn two Guttersnipe...? He takes three mana where are you getting the extra mana?
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