Puresteel Armory 2.0 (No Stone..

by SwnkyPenguin on 02 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A revision of my Puresteel deck without Stoneforges since they got banned in Standard Format. It's pretty self explanatory. I use Brave the Elements/Knight Exemplar's to try and save m y Puresteels from dying right away so I can build up equipment.

Hopefully it'll be able to function just as well without Stoneforges. Too bad it's not as practical to use the "Swords" and Argentum Armor now though.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,795 times.

Mana Curve

Mana Symbol Occurrence

264000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Puresteel Armory 2.0 (No Stoneforge)

Well, any big sword like body and mind is still very useful when you draw it. swear to god man, stoneforge was a good card, but its just over reacting to think you cant use good weapons without it. My major suggestion, is get more creatures, maybe use the living weapons like Flayer Husk for a useful turn one because this deck for me doesnt have enough aggression personally

0
Posted 02 July 2011 at 21:52

Permalink

Yeah I suppose. I just don't like the fact that having the swords in there adds that "random" factor in there. And yeah I ran Flayer Husks in the last Puresteel deck I had that was majorly successful, they do help quite a bit. I'll tweak this one again soon with the swords in there.

0
Posted 04 July 2011 at 04:49

Permalink

I think you need Sword of Vengeance for the trampling. You're hoping to make your knights indestructible, so you just need a way to make sure they can hit the other player without 1/1 tokens jumping in their way. I know Gideon will open up some pathways, but the trample will still add some security.

0
Posted 05 July 2011 at 10:28

Permalink