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This is my first real-life deck I have ever made please tell me if it is any good. Finally got a planeswalker into it. Check out my new website mtgpros.weebly.com!! I would greatly appreciate it.
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personally i would replace overrun with overwhelming stampede. :p im a large fan of green. instead of all that random crap with reach or flying kills i would use gravity well. asuming your big creatures can take it :p
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Thanks very much. Do you have any overwhelming stampded? I don't have any.
As a beginner, keep your deck at 60 cards. I'd add 2 land, too. Try to have 2-4 of each card in the deck as to avoid the randomness this deck will experience. Atleast as a beginner. This allows too many possibilities, and you'll never really have a set plan-of-action with this deck. Check out my decks for ideas.
Can you name a few? I have updated it in real life and it is much better.,
Name a few of what exactly? :P Cards that could help your deck out?
Decks but I found out how to find yours.
I'd also pay attention to your mana curve. 1/3 of your deck costs 5 or more mana, which will be slow even with the mana ramp you have, especially with only 20 lands. If you're looking to make a good mono-green beatdown deck, this has the potential. I'd definitely consider either some Viridian Emissary/Dawntreader Elk, or Diligent Farmhand/Muscle Burst instead of Giant Growth isn't a bad way to go, either. You want stuff to search out lands (Rampant Growth, Harrow, Skyshroud Claim), and also stuff that gets better from having lots of lands (vinelasher kudzu, dungrove elder, howl of the nightpack). Then start working on figuring out which cards tend to win you the games most, and put a playset of them in there. This is all very general advice, but might help with your situation.
Yeah I got a Howl of the Night Pack and Vinelasher Kudzu in there. I have updated this in real-life, do you think that I should update it online?
Figure it like this: the average game will not use more than thirty cards in your deck (and will probably use a lot less). That means statistically if you have a one-of card with no way to search it, you won't even see it in half of your games. Realistically it will work out differently than this, but the more of a card you have in your deck, the more you can rely on getting that card. I understand the fun that can come in casual settings from getting a different play every game because it's not the same ten cards four different times, but if a card really lends itself to a deck, then put it in there. Also, yes, I would update the deck online as you make changes to the one you play, otherwise the community won't be able to help you improve it anymore.
I hate these decks. And here's why: I love newcomers to the game, seeing them learn all the aspects of the game, and really growing their own distinct style. The problem with these first-time decks, and it's an unavoidable problem, is that we have no idea what cards you have at your disposal...and with first-timers, it's usually a very small mish-mash of cards. So it's a frustrating affair because I want to help these decks so much, but am limited by what I can suggest. I also don't think throwing the suggestion "BUY MOAR CARDZ!" in a newcomer's face is good either =/ So there lies my issue...For all I know, this is the most comprehensive deck you could throw together with what few cards you have, and if that's the case, bravo...seriously, my first deck was way worse than this (I was about 4 and a half at the time, but that's not the point). Like Church said, make sure to update this so we can help out to the best of our ability. I'd like to ask one other thing though...If you could list any sets that you have a large(r) amount of cards from, or any starter packs, etc. That will give me a rough estimate of your card base =]
Well I have the Swift Justice Dark Ascension starter deck, but I also got a Garruk Wildspeaker. I have a deck with with my edited Swift Justice deck. I also have about 53 other assorted cards from my neighbors, cards I have removed, crards from friends and other packs. I also made this deck in 30 minutes at my neighbors. Thanks for the tips. (BTW the planeswalker deck of mine is fake)
The only suggestion i can have is try and keep the deck as simple as possible to start with and then replace the cards after a couple of games with a friend. If possible, its probably easier to have at least 2 of each creature/spell so you can guage whether it helps you win or not as having "1" of a creature is pretty pointlless unless you have a way of searching your library for it. The best thing about magic is a bulk of the cards play very differently depending on the individual so it makes it very hard to suggest what to add in/take away. After playing a game or 2, you will quickly realzie whether you prefer to be aggressive or defensive. Green is naturally a very aggressive colour but can be equally effective in defence. The only cards i can recomend that you should definatly get are more young wolves, ambush vipers, Strangleroot Geist and llanowar elves as they are all pretty cheap ($$) but will slot into almost any green deck nicely
You asked me to comment, here it is. Your mana curve needs attention, for a beginner you need a quicker paced deck, keep a bulk of your deck below 4 mana, 5 is pushing it. As for the number of each card in the deck your going to have 30 random abilities when you should chose 5-6 abilities you really want and throw numerous of those cards in, increasing odds of getting the desired outcome. You commented on my Myr deck, look at the cards in that and my elf deck; the theme is pumping, and abilities that make them hard to kill/block. Decide what the goal of the deck is, then find cards that suit it.
I greatly appreciate the comments, and I have gotten better I will post my own elf deck and zombie deck soon so you can see how I have approved.