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You guessed it. *UPDATE 4/9/12* Added 4 Barren Moor as suggested by tage0808. Added cloud key suggested by SNUFFALUFAGUSBUPCAKE. Added Door of Destinies as suggested by Evacerberus. added Akroma's Memorial as suggested by Chewrida, and Witchbane orb to the sideboard. *UPDATE 4/8/12* Due to the surprising increase in popularity this deck has gotten, I've decided to go through the suggestions again and actually try to make this deck as ridiculously effective as possible. Thank you all for the comments and suggestions and I'll get to work on this ASAP. In the meantime, feel free to check out my other decks, they may or may not interest you, but I've spent alot more time on those than I have with this. *UPDATE 7/26/10* Added 3 thrumming stone as suggested by faceplant. Removed Pennon Blade because its not as useful.
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Personally I never got why decks like these don't throw in some Dark Rituals or things of that nature. Then you've at least got the chance of a turn 1 rat instead of being totally at your opponent's mercy until turn 3.
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Well, this one doesn't because it seems to be totally standard legal. If you want to go ahead and make it legacy, dark ritual is a must, as well as thrumming stones. Thrumming stone is absolutely freaking hilarious in relentless rats decks.
Normally, I would put much more thought into making a deck, but quite honestly I threw this one together in 30 seconds just as something fun. I just remember getting one of these in the new m11 and instantly thinking "coat of arms". And yes, I think it is standard legal.
i dont think being totally at your opponents mercy for three turns will matter much unless you are playing professionally or at least close to that level. and you said you just play with your friends so...0.o
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Good point. I just play with friends so we're never too concerned with legality.
maelstrom pulse.....therefore u need lilliana to get them all back.
i agree with faceplant, thrumming stone would be funny as hell
Ya those rats are crazy. I was looking through the card list of all the cards in M11 and when I those got the same Idea as you: Coat of Arms, But it looks to me that you have to much land and not enough cards that help you draw, I mean if you have all twenty five swamps on the field it wont matter because you can only play the card you draw which most likely will cost 3..... sort of a overkill. + the stranded amount of mana for a deck it about 33.33% and that is with bigger guys. but I understand that you just wanted to post it so ya :)
^^^i agree with this guy^^^ plus some non-basic lands may help
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YA like:Barren Moor, Mikokoro, Center of the Sea + maybe: Dakmor Salvage and if your some how lucky enough: Library of Alexandria, Bazaar of Baghdad.
Keep in mind i did only throw this together in a short amount of time. But at any rate, i agree and disagree. You want to get around 6 mana out as fast as possible where you'd be playing 2 rats per turn. As for drawing more cards, you're right, it would be more than very useful, but my efforts were being put forth in my aura deck and not this one. Feel free to make some more suggestions if need be.
i think we all realize this isn't a serious deck, no need to remind us again <3, but if you listen to these suggestions maybe it could be.
Noo, I never said it wasn't a serious deck, I just restated that I didn't really get around to making it any better than the obvious. And I'm always open to suggestions.
So what you mean is you just wanted to post it to see all the suggestions that could make it better? P.S. Thrumming Stone is a legendary artifact you only need one.
just because its legendary doesnt mean hes going to get one every time...
well ya but it would be better if he just had one and a few things that would help him get it on the field something that could also get you a Rat instead if you already have Thrumming Stone on the field.
Well, like ~HITAN~ said, just because its legendary doesn't mean he'll get it into play... and even if he does, that doesn't mean that someone couldn't counter/destroy it. 3x Thrumming Stone is just fine. Better to have it and not need it, than to need it and not have it. Right?
you should defiantly put something in here to give all your creatures trample
ya that would kill! and maybe Liliana Vess with a damnation.
Trample would be awesome, BUT... when you have something like 10 rats out, that means that they're already 11/11 creatures so Trample would be overkill. Fun, but not necessary.
epic except i see a major weakness in this deck.... true only because it envolves my favorite card but still it is a very big weakness it involves this card: Thought Hemorrhage, which does this: Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. so if someone were to say, lets say relentless rats then your deck would go bye bye...
ya relentless rats have that huge weakness and there really isn't any surefire way to stop it.
I did this deck but used Pandemonium 4 hahas, Phyrexian Arena 4 draw, and Dark Ritual n Sol Ring 4 speed.
I kill your first Relentless Rat. Then I Surgical Extract the rest. GG.
That or Eradicate could totally ruin a deck like this haha, it's very fun to play though against an unaware opponent.
Anger would be so lawlzy in this deck.
Nevermore would destroy this deck too
I would suggest running cloud key.
1. Smite The Monstrous 2. Galvanic Blast 3. Yamabushi's Storm GG
...What?
Although this is a great deck format and idea, not only are there some cards which completely destroy the strategy (but isn't there for all?) but also it's not original and has been done a hundred fold, I'm not flaming at you, or reprimanding you, I'm just saying take a quick deck search of 'relentless rats' and see what you find.
Sideboard: Bad Moon Think about: Phyrexian Arena, Necropotence, Cabal Ritual, and Dark Ritual
Akroma's memorial would give your rats everything they would need to win, a good way to demoralize the opponent
checkout call to kindred http://www.cardkingdom.com/catalog/item/186350
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With a splash of green in, Bloodbond March, then Damnation. Clear there board, play one rat have all yours back.
Benn done before. By me In fact. Come up with something more original. Oh and you may want to add in something to deal with extraction and something that gives your rats evasion like oh "Cover of Darkness"
pointless comment... this deck was made almost 2 years ago. im pretty sure you didn't create the first relentless rats deck either. you dont even have one built on here.
I agree with the other users on the issue of the dark ritual. as well as, maybe running door of destinies either in place of or along side of the coat of arms. it gets exponentially overpowered.
A couple of Dark Rituals and Ratcatcher wouldn't go a miss either :).
no offense, but how do decks like these get to the top page? I mean, they are stupid (no offense swimming bird) but the thing is, almost everyone has done this. Everyone!
Just because everyone has done it, or even thought about it, doesn't mean people don't want to talk about it, make suggestions, and share ideas on how to make this deck work better. It got top page because it's interesting, not because I'm a good deck builder.
Just an idea, You may use > Phyrexian Metamorph (you can sometimes copy opponent's fatty or dangerous artifacts// take down legendary // or at least copy your own rats) > Necropotence or Phyrexian Arena > Thoughseize to prevent board wipe cards > Call to kindred if you play BU > Patriarch's Bidding? > Damnation > Laboratory Maniac with a couple of Blue sun's zenith agaist Surgical Extraction? lol
one surgical extraction or nevermore and you lose so try to have other win conditions or a way to avoid this
This deck would be f***ed if the opponent brought out three Exclusion Rituals
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check out my heartless summoning birthing pod combo deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=308660
Decks like this is weak against removal and extraction cards but you can turn any extraction into a blessing with a Patriarch's Bidding suddenly you got all your rats back
this deck is rad. heres angels, if you feel like giving criticism. http://www.mtgvault.com/ViewDeck.aspx?DeckID=317295
This deck is super vulnerable to Surgical Extraction. Don't really know how to fix that other than Mana Leak
Boom. Counterbore. Game Over.
i would put in some Akroma's Memorial, just to screw with them.
or a aGruul War plow, less cost, all creatures have trample.
I think you guys have also forgotten about meddling mage...
why criticize my vampires for being simple when your building decks like this?
Maybe because the idea behind this deck was simple? I made it hoping it would spur some conversation, lo and behold, it did.
I also never said your deck was simple, just throwing that out there.
There has been tons of decks like this one on the site from time to time. So this deck in itself is not original. But you can change that by thinking original. I have some suggestions for you, but few of them are actual card-suggestions and more sort of guidelines to how you could make you deck more competetive and have more fun with it (as in winning games with it). -LAND-COMPOSITION Does it really need 23 swamps? Could't some non-basic-lands help you? Maybe Ancient Tomb? Will let you drop thrumming stone one turn earlier (as an example). -FETCHLANDS Why no fetchlands? Thin the deck to make sure your thrums are more succesfull! You should run about 8 of them. As you do that, you might consider to mix in some landfall traits. -TOO MANY RATS Does it really need 30 rats? How about 15? Thats statistically 1/4, meaning you should about hit one with every thrum. How big is the difference in the chance to win with 15 x 15/15's, compared to 30x 30/30. Ridicously lilltle. You can even run down to 10 rats, and if they are extirpated - WELL you STILL HAVE A DECK. -OTHER CARDS Look you for other cards that run that might benefit you greater scheme (TO WIN) and run them in playsets. You might actually hit them with a thrum from time to time. -MANA-ACCELERATION Get some mana acceleration in the mix, dark rituals, grim monoliths etc, lotus petal and stuff like that. With your cheapest cast being a CMC 3 rat, this deck is currently ridiclously slow as you actually need to move to turn 5 to drop the thrumming stone and round 6 to drop the rat. -CONTROL If you have a deck that is this slow to explode, you need control, TONS of control. If you play in legacy, most of the decks will WIN on turn 3 or 4 consistently and often earlier if not held down. And they still got control to pull your things apart in the mix. Imagine you actually survive to round 5, drop a thrumming stone and he drops a oblivion ring or one of the other zillions choices of removal available in the game. MONO-COLOR or SPLASH? -Consider splashing a color, as it will make the deck less vulnerable to sideboards. I have made a deck where I start to try and utilize some of these guidelines in a burn deck, it's called 'Legacy' B/R Pyrothrummer and is essentially a burn deck but with thrum-mechanics in it, and still some rats as well ( link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=257400 ) feel free to check is out if you want to. My group of friends have just recently moved in to legacy format and it is awesome. We've been stuck in casual for, yeah well since we started playing 15 years ago. But going into legacy has really been worth it. It might have cost a bit of '$', but our decks now have a common ground to set from, and many decks all over the internet to be inspired from. You can choose, of course, any format you'd like, but I suggest you take 'the choosing of a format' up with your friends as it will inprove your decks, game and allow you to eventually join tournaments if you feel like it at a time. /scumworld
It took me quite a while to formulate and I've edited it through the lame little white box, so any if theres any places where there a really wierd sentences - yeah, I know :)
Wow, thank you for the suggestion. It's going to take me a little while to finally sit down and go through all of the cards suggested in the comments to finally propose an updated and more efficient deck. Also, I took a silent vow to never use dark ritual. I personally think it takes much of the fun and strategy away from the game. After all, it was banned for a reason. But the future update will definitely yield interesting results.
Hehe, you can rethink that vow again, after all there is a reason why it's unbanned. With so many players splashing blue (and just playing control in general), it's an incredible loss to loose both your dark ritual and the card where the mana from the ritual was used to something like a manaleak, swords to plowshared or similar. Fact is Dark Ritual is not a very strong card against decks with control (most decks) as you will end up with a card disadvantage :)
Every troll is going to have their "Oh I did this or I could own this deck." But.... Just my opinion: 4 Door of Destinies in replace of Coat of Arms since it is only a 4 cast and keeps your opponents creatures from gaining a benefit off of your Coat. Drop 3 Swamps for either 3 Cabal Coffers or 3 Aether Vial's. I would consider sideboarding some Consume Spirit, Dark Ritual, Vampiric Link, or Dash Hopes to deal with different scenarios until you can build your rat army up.
What do you guys think about adding blue? Maybe some cancels and Mind funeral + any card that brings others from the graveyard to the battlefield?
I also need anything useful i can cast for < 3 mana
If you splash green i would add x4 Steely Resolve. Gives all your rats hex proof
I hate to say it but it just takes an Extirpate or a Surgical Extraction and this deck is done. If you want to stay mono-colored I would suggest adding some other types of rats to the deck. If you choose to add another color, I agree with naminator69 and add green so you can add Steely Resolve. Also, just some advice... Coat of Arms also helps your opponents, not just your creatures. Plus, you might wanna think about adding some Diabolic Tutors so you can pull a Thrumming Stone sooner.
If you'd bothered to read the comments, that same thing has been said about 3 times. Doesn't even matter. What are the odds that someone is going to run a card like that? If anyone designed their deck to be 100% advantageous against one deck, it's going to win. That can be said about any deck with any sort of weakness, which is just about every deck, not just this one. Sorry for getting defensive, but I don't go around commenting on burn decks saying "LOL WITCHBANE ORB DESTROYS THIS DECK"
idk what anyone says, I love it. To hell with all of the "x stops your deck" comments. have fun playing TWENTY SEVEN EFFIN RATS!!!! ould like some feedback on either of the following decks I have been winning or placing FNM with: Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=321189 Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=321289