Allies for the win - standard

by sweetbrains on 23 November 2009

Main Deck (70 cards)

Sideboard (24 cards)

Enchantments (4)

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Deck Description

Could having Emeria, the Sky Ruin work in a two color deck?
I have the capability to fetch 16 lands... overkill obviously. What should change, get rid of harrow? Get rid of terramorphic expanse? Put in Armillary Sphere in place of harrow and remove something or other? add in another plains or two? Assuming that the Emeria will work of course.

How about the sideboard?

Also how do you feel about Makindi Shieldmate?
I don't know if there's something to easily replace it.. Perhaps the Puma or the Joraga Bard?

Deck Tags

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2400028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Allies for the win - standard

With this much land searching, I'd add in a landfall ability or two. Lynx, Gladehart, or Cobra would all work.

As for allies, I really don't have mush experience in standard. Sorry I couldn't be of more help.

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Posted 24 November 2009 at 00:13

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Gladehart and Turntimber Basilisk are great for Landfall effects.

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Posted 24 November 2009 at 00:28

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I'd wait on allies until worldwake comes out in february, there's just not enough of 'em, and if your opponent DoJs or does any kind of board wipe you're in a world of hurt.

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Posted 24 November 2009 at 03:55

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I feel like emeria, they sky ruin wouldnt really work in this deck. It needs 7 plains, landfall would be nice to.

It might be nice to have a way to bounce creatures back to your hand so you can replay allies constantly. Emeria would work for this, but only after you have 7 plains out AND have drawn it.

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Posted 24 November 2009 at 14:28

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