swampertguy

22 Decks, 51 Comments, 1 Reputation

Yeah Keyrune is really only good for cipher focused decks, so not really something you might want, but a possibility. Yeah Boros, Naya, and B/W/R is the main standard play I see at my local shop. I'm actually an aggro player, but I want to build a control deck, just need to find one that doesn't spend my college tuition! (and that I like playing)
Also, you are definitely right, the cipher drops off a flickered creature, also it doesn't seem like a great back-up plan. A better one I feel would be to swing for a crap ton of damage with an Aberration or pumped up Mindshrieker.

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Posted 27 February 2013 at 06:15 as a comment on Dimir Milling

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So for now, I have two recommendations, but I'll keep looking into it and see if I can find anything else that will help you deal with aggro (especially Boros, ugh Boros.) Anyways to the actual point! First, I think you should reconsider Balustrade Spy, not because it is a bad card, but because it only mills once, and not for very much. It also isn't powered up by mill, not does it assist in controlling the board to allow you to mill your opponent. While not a bad card on the surface (its pretty amazing in draft and decent in other formats), against an aggro deck (which standard is filled with at the moment), you will just be playing it for the active and then eventually blocking with it, as your deck doesn't seem to win mainly by damage, but rather by milling. Correct me if I am wrong about that. Anyways, now that I have suggested you remove something, I'll give you a card to add. I know it may sound silly or obvious, or stupid, or whatever, but maybe consider adding Hands of Binding. It is great against things like Boros Reckoner (if you can get by with Mindshrieker or Stalker), can slow down aggro decks, and you can use it on a bigger threat should something come up. This also allows you to stay in Dimir instead of splashing white for Verdict of Detention Sphere. Later in the game if they have few creatures it can even allow you to get in some swings with Consuming Aberration. Also consider Dimir Keyrune with the HoB, as you can cipher onto the Keyrune and avoid board wipers, saving your tapper. Just something to consider.

Wow, can't believe I wrote that much. Ah well, hope you take this to heart, respond to me if you have any questions or anything of the sort. If you do, I'll keep looking through the standard pool for some more answers to current standard threats.

Good luck at FNM, maybe find out what decks others play and think about responses to that. I can only help you with standard decks in general, you have to tailor your deck to your play group.

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Posted 27 February 2013 at 05:44 as a comment on Dimir Milling

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Just a suggestion, you might wanna take out Serra's Blessing as it doesn't seem to do much for your deck, you aren't winning by attacking so vigilance won't help a lot. Maybe consider replacing it with either Tezzeret's Gambit or Steady Progress (draw cards and proliferate), which would help get more counters and draw into more stall effects.

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Posted 27 February 2013 at 05:14 as a comment on Filibuster

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Awesome deck! Thief of Hope is a great card, I always enjoy watching my opponent cringe as their life gets slowly sucked away! Can you take a look at my Hidden Fees prison deck? Thanks! (well thanks if you do, no thanks if you don't :/)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=220419

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Posted 12 August 2011 at 00:16 as a comment on Gloom

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All I can say is I'm sorry for anyone who plays against you! At first I was thinking "How are you going to stop people from teaming up and killing you?" but then I got to the spells... I guess since you have almost no creatures, a turn 4 damnation or wrath isn't such a bad thing for you! Great way to use a lot of cards not normally played due to high mana cost! That's why I love about Commander! Amazing deck! Well done!

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Posted 11 August 2011 at 22:48 as a comment on Group Thug EDH editied

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Overall a good deck, the only problem I see with it is that it is easily controlled by any deck with decent removal or counter. The only counter you can do is with Ertai, but what if they counter/kill him? A burn deck can easily kill any one of your creatures (well aside from Wall of Denial). Blue/White decks, though not only made for counter have the ability for some great counterspells! I think it would really help your deck out! Azorious Guildmage, though it can counter abilities doesn't really help you control your opponent much. I know most of these cards work great with the deck, and it would be hard to remove some of them, some card draw would help you accelerate your game. Otherwise a good deck and fits the challenge criteria very well!

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Posted 11 August 2011 at 21:18 as a comment on Just...want...to...play...more!

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wat happens when you fail to get out the 1 land that helps you win? also all they need is one creature even as small as 3/3 to win. with one creature they can easily kill you.

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Posted 01 September 2009 at 17:45 as a comment on Crucible Land Kill

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all you need is one forest :)

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Posted 27 August 2009 at 12:25 as a comment on Suspend Smash

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might need some more plains to play juniper order. all in all a good deck though

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Posted 26 August 2009 at 17:12 as a comment on Siren Songs of the Counter Culture

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dude u will never be able to get this deck unless u win the lottery.

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Posted 26 August 2009 at 16:48 as a comment on U/W Moat Control Legacy

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yeah but magus is to easily destroy. there are to many destruction possibilities. not so many enchantment destructions and less people run them.

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Posted 26 August 2009 at 16:46 as a comment on U/W Moat Control Current

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take out bombardiers

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Posted 25 August 2009 at 13:16 as a comment on Kithkin Soldier's

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maybe add some glimpse the unthinkables. they tend to help.

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Posted 25 August 2009 at 10:54 as a comment on Traumatizing Echoes (please comment on my Type 2 mill deck)

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not bad i like battletide alchemist it helps prevent damage without blocking.

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Posted 24 August 2009 at 13:36 as a comment on Considerable Clerics

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omg such a good deck...
nooooooooot!!!!!!!!!!!!!!!!!!!11

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Posted 24 August 2009 at 13:23 as a comment on sliver 2hg deck 1

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not too bad but all it takes is a nice kill card or counterspell to stop you combo in its tracks. or they can just have a wall with at least 3 def.

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Posted 21 August 2009 at 09:52 as a comment on Unharmed

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what i meant to say was maybe a tutor might help or druids oath since you have mostly no creatures out u get one each turn

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Posted 20 August 2009 at 22:35 as a comment on Hasty Beats

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what i meant to say was maybe a tutor might help or druids oath since you have mostly no creatures out u get one each turn

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Posted 20 August 2009 at 22:35 as a comment on Hasty Beats

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Posted 20 August 2009 at 22:34 as a comment on Hasty Beats

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get whispersilk cloak like someone said before and put on husk. then use living death to get all you sacked creatures back from the dead and not lose husk cause it cant be targeted by spells or abilites.

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Posted 20 August 2009 at 22:32 as a comment on Husk FTW

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