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After Melira, Sylvok Outcast was made, Persist became a very dangerous game mechanic. This deck is made to capitalize on that strategy as well as I can without burning a giant hole in my wallet. That means no Kitchen Finks. Instead, I'm using Murderous Madcap (Thanks to Cfybbdrummer for suggesting it: I should've seen it earlier!). If everything works out well, you can win on turn 4, but you may be able to get an Infinite/Infinite creature out by turn 2 or 3 (Using Safehold Elite instead). However, chances are that your opponent will have at least 1 creature to block.
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I don't like the Verdant Catacombs. I know everyone gets so uppity about those lands, but I'd rather just have a swamp or a forest. I know that you kick out a card out of your deck and you shuffle it as well, but Swamps are at most, $0.10/ea, and Verdant Catacombs is $10/ea. Pick your poison.
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I guess you're right, but as long as I have them, I may as well include them. Besides, what if that slot is taken by a swamp an I need a forest? Then I'm stuck.