Section 4.02a - Devising a Dec..

by Sven_Untgaarde on 08 October 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Section 4.02b - Describing a constructed Magic: The Gathering ™ Deck.

i) Introduction
ii) Parts
iii) Assembly
iv) Strategy
v) Conclusion

i) Introduction

Thank you for viewing this deck for your browsing pleasure.
You will find that this deck is playable in the Standard Format and any format which uses a minimum sixty (60) card.

The color it uses is/are:
White
and
Blue

ii) Parts

This deck contains the following item(s):

Four (4) Azor's Elocutors'
Four (4) Palisade Giant's
Three (3) Martial Law's
Four (4) Ghostly Possession's
Four (4) Detention Sphere's
Four (4) Oblivion Ring's
Four (4) Cyclonic Rift's
Three (3) Judge's Familiar's
Four (4) Fog Bank's
Three (3) Fiend Hunter's
Three (3) Arrest's
Four (4) Evolving Wilds'
Three (3) Azorius Guildgate's
Eleven (11) Plains'
Four (4) Island's

iii) Assembly

To assemble this deck, you must understand standard card-shuffling etiquette. If you do not know how to shuffle a deck of cards, please contact a tutor in card-shuffling.

Take the cards and shuffle them as you see fit. If you stack-shuffle (you place your cards in four to ten piles, then gather them together), you must either ripple-shuffle (divide your deck of cards in two, and then pull the corners, releasing a card in each pile in intervals) or overhead shuffle (take any amount of the cards in your deck, separate it from the original deck, then place the second stack in the middle of the original deck) more than once.

When you have shuffled your deck properly, you may proceed to commence a game of Magic: The Gathering ™

iv) Strategy

Like many Magic: The Gathering ™ decks, this deck contains a strategy that will allow you to win a game of Magic: The Gathering ™.

Azor's Elocutors is a creature spell that has the following effect:

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Azor's Elocutors contains within its effect a win-condition (a way for a player to win a game of Magic: The Gathering ™). However, under many circumstances, the ability for its effect to activate for you to win the game is difficult to acquire. This is for many reasons:

- The current Meta-Game (Strategies other Magic: the Gathering ™ players are using) is based on a very aggressive and offensive technique. To learn of these techniques, contact a Magic: the Gathering ™ professional.
- The win-condition requires you to wait five (5) turns to accumulate 5 filibuster counters onto the Azor's Elocutors. If you are damaged from a spell, ability, or attacking creature, you will lose a counter.

However, there are many spells that can stop your opponent from dealing damage to you. The following spells that do that are:

Palisade Giant

All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.

Martial Law

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Fog Bank

Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Arrest

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

These spells will allow you to acquire enough Filibuster counters on Avor's Elocutors, which in turn, will win you a game of Magic: The Gathering ™.

v) Conclusion

This deck has been made under the laws and regulations of the Magic: The Gathering ™ banned lists.

The following deck was made as an interesting way to find a strategy among the other popular decks, like Green/Black Zombies or White Tokens.

The following rules and regulations of this deck were made for the sole purpose of getting the point across that Azor's Alocutors is a card about restrictive people making laws and whatnot. What it fun to write? Not exactly. Will you read it? No (TL:DR) Will it have been worth the time to write it? Hell no!

Anyway, have fun with this deck! It'd probably see more Casual play than Standard, but it's still playable in Standard.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,420 times.

Mana Curve

Mana Symbol Occurrence

4523000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Section 4.02a - Devising a Deck Name

Wow I loved the intro to this deck I actually read the description it was funny as hell perfectly azorious
And quite unfortunately I think your right it's a truly casual though I would loved to rage quit once or twice to a filibustering machine deck like that
This is my slightly more competitive standard deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582

1
Posted 08 October 2012 at 06:22

Permalink

While the deck is very good, It pales in comparison to the time and effort it took to write the description. You, Sir, Win. +176 Points.
Very Good Work.

1
Posted 08 October 2012 at 11:04

Permalink

Wow. Hands down, the best deck description I've ever read. As aptly pointed by the poster above, you, Sir, win.

1
Posted 08 October 2012 at 17:15

Permalink

Thanks a lot everyone. I appreciate all of your comments :D!

0
Posted 09 October 2012 at 04:19

Permalink

I'll try to comment like the description.

In the interest of the deck builder, I would gladly like to give some advice. First, since your strategy is made to be slow, perhaps adding 1-2 Angel of Serenity will be good. They're really big, but if you play them, you will control a lot of the battlefield.
The second order of business would be to play 1-2 Jace, Architect of Thought. His + ability was almost made for this kind of strategy.

I am pleased to await your response.

0
Posted 09 October 2012 at 04:25

Permalink

LOL at description!

0
Posted 14 October 2012 at 00:16

Permalink

Nice description.

0
Posted 14 October 2012 at 20:28

Permalink