Heartless Summoning Ramp

by svanxx on 18 January 2012

Main Deck (60 cards)

Sideboard (15 cards)


Artifacts (3)

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Deck Description

This is my twist on Heartless Summoning and Ramp.

This is a standard deck that is inspired from the BG Wolf Run that won the Orlando GP. I wanted to see what would happen if I added Heartless Summoning to it.

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0028420

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heartless Summoning Ramp

Really defeats the purpose of Wolfrun Ramp with Black. The idea is you make 3 mobs and boost the one he can not black. If your zombies get -2/-2 that really does not do anything.

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Posted 18 January 2012 at 22:56

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Heartless only gives -1/-1 to creatures. The Zombie tokens would still work.

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Posted 20 January 2012 at 21:30

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I feel like you could cut some lands. 26 might be a bit high, especially if you're going to be playing Heartless Summoning to bring down your casting costs. Also, check out Myr Superion - he is a free cost 4/5 with Heartless Summoning out - a must have for this deck! :)

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Posted 18 January 2012 at 22:57

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