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This is my twist on Heartless Summoning and Ramp. This is a standard deck that is inspired from the BG Wolf Run that won the Orlando GP. I wanted to see what would happen if I added Heartless Summoning to it.
This deck has been viewed 1,501 times.
Really defeats the purpose of Wolfrun Ramp with Black. The idea is you make 3 mobs and boost the one he can not black. If your zombies get -2/-2 that really does not do anything.
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Heartless only gives -1/-1 to creatures. The Zombie tokens would still work.
I feel like you could cut some lands. 26 might be a bit high, especially if you're going to be playing Heartless Summoning to bring down your casting costs. Also, check out Myr Superion - he is a free cost 4/5 with Heartless Summoning out - a must have for this deck! :)