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Something I'm gonna be playing FNM with, just want to try it out and see how it goes. Any tips or ideas, feel free to comment. The hindering lights are for protecting my allies while letting me draw a card, and the explore lets me play a second land on a turn AND draw a card, should I need it. The deck hasn't played as slow as one would think, I've only had problems once out of a good dozen games.
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something to do is to narrow it down to a singular theme and go with that. if you're going to run Clarion Ultimatum, then use bant colors. run 4 of each ally, and use rite of replication. to be honest, I'm not exactly fond of 5 color allies, because there's not a theme other than allies.
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Something to consider, drop your tap lands for some Terramorphic Expanse and basic lands. Grab Grim Discovery and use it to bring back and Expanse and an ally each time.
no hagra diabolists?