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Another spin on my beloved Stompy =] This one will feature more old-school and pumping cards. The title is actually from what one of my opponents said after a ton of pumps to my Llanowar Elves killed him. My other Stompy decks: http://www.mtgvault.com/ViewDeck.aspx?DeckID=116250 <---My personal favorite Stompy http://www.mtgvault.com/ViewDeck.aspx?DeckID=116626 <---Standard-legal Stompy http://www.mtgvault.com/ViewDeck.aspx?DeckID=122687 <---Stompy that abuses math tricks based on the number 3. http://www.mtgvault.com/ViewDeck.aspx?DeckID=124886 <---A more creature-based Stompy and the only one I have using Garruk. http://www.mtgvault.com/ViewDeck.aspx?DeckID=122864 <---Stompy with Vengevine in it. That Vengevine just keeps coming. http://www.mtgvault.com/ViewDeck.aspx?DeckID=123634 <---Elf tribal Stompy. Idea came to me when I looked at Mul Daya Channelers http://www.mtgvault.com/ViewDeck.aspx?DeckID=127787 <---Eldrazi-based Stompy. http://www.mtgvault.com/ViewDeck.aspx?DeckID=128224 <---Metal-Stomp. Artifact heavy Stompy. http://www.mtgvault.com/ViewDeck.aspx?DeckID=130917 <---Horde-Stomp. Token swarm based Stompy. The last Stompy I'll make for a VERY long time. =]
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I like how it looks, but why verdant catacombs?
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It speeds up the deck or aids in "deck thinning". You basically increase the probability of drawing something you want. You'll notice I try to put fetchlands into most of my decks. As for why them versus, say...Misty Rainforest, the art is cooler =]
Ok, but then why not terramorphic expanse? 'Cause verdant catacombs makes you pay 1 life.
Terramorphic Expanse puts the lands in tapped, which makes no change to the speed of your deck and can even make it slower. Paying 1 life is not that big of a deal. I hope my decks will help show newer players (not saying you are) that paying life, taking damage, and kill your creatures can be ok. Simply put, if you're worried that paying 1 life will make you lose, then you probably will...but not because you paid 1 life. Get it? =]
Ok, I wasn't worried about the 1 life thing, I was just wondering why. Also I am kinda' a new player, so if you could check out a few of my decks that would be great, mainly my token deck. Thanks.
primal bellow would go good with soul's might say you had 7 forests and played primal bellow thats +7/+7 that's a good amount but add souls might and you get 7 +1/+1 counters and +14 for the turn
Nah, Soul's Might is grossly overcosted for what it does. =/
This deck is a cool idea, i might try to implement a similar if not exactly the same strategy and see what happens!!! If you could also rate my deck as Its still being moved around a bit!!!! thanks
hehehe thanks, I'll give your deck a look.
how would the deck be without hydras and fetchlands?
It'll still run like a dream. =]