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I finally decided to try a Proliferate deck. I personally think proliferate is slow, and not that great of a mechanic, so this will be, in my mind, the last of my "subdued" decks. But who knows, it might be better than I expected.
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hey, not bad, i dont quite understand why you put the seat of the Synod in there because it seems like all it does is be an island with the word artifact on it :P and inexorable Tide is good for late game when u got spells to cast and all and another thing you might wanna look into is if you want to have some good blockers is try for etched champion, your running enough artifacts to use him as a good blocker
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Tezz can untap them, sort of making it a psudo-garruk. Also I can use Tezz to beef them up and attack. Last thing, is that they can help with Golem Foundry. =]
Actually, the Seats don't help with Golem Foundry. It's not a spell and Golem Foundry only triggers with spells. And with Inexorable Tide in play, you gotta have Shrieking Drake... Proliferate for 1 blue as many times as I have a land to tap? Hard to beat that... Power Conduit helps facilitate getting counters onto the things you want to proliferate, and it slows down infect decks a lot... Just lift a -1/-1 and set it back down as a +1/+1. Or better yet, as a charge counter on Lux Cannon and destroy the creature that attacked you to begin with. And Surrakar Spellblade can make for some very nice card draw with all those counters...
Nice deck, in my opinion. Have you tried Etherium Sculptor? I love that card for this type of deck. Since I'm working on a similar deck, would you mind looking it over and letting me know what I could be doing better? It wins 9 out of 10 matches, but the ones it loses are usually against early-game creature removal. If you know any solution for that, please let me know of it. http://www.mtgvault.com/ViewDeck.aspx?DeckID=167801