Tu Fui, Ego Eris.

by surewhynot on 29 December 2013

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (2)

Pox1xPox

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Taking my PAL frame and pushing it to a much more aggressive design. I've ditched many stalling aspects such as Trinisphere, Luminarch, and the Disk in favor of more speed and overall damage. That increased speed comes in the form of Psychogenic Probe, a fourth Mox, and a more tailored SB.

Deck Tags

  • Extraction
  • Aggro
  • Control
  • PAL

Deck at a Glance

Social Stats

13
Likes

This deck has been viewed 2,689 times.

Mana Curve

Mana Symbol Occurrence

772126

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Tu Fui, Ego Eris.

As someone who doesn't yet play Legacy, I am completely dumbfounded by this. I like it. Not sure if you were referencing SH3(of which I haven't played), but "As you are, I was; as I am, so you shall also be".

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Posted 29 December 2013 at 23:27

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I like how you say you don't play legacy "yet". =]

Glad you like it =]

That is what it translates to, but I wasn't referring to Silent Hill (didn't know it came from there actually). It's from unabridged versions of the Iliad.


.........I'm a huge nerd, I know =P

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Posted 30 December 2013 at 04:22

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I got it bro, the untranslated versions are something i really want to get into at some point!

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Posted 01 January 2014 at 04:30

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I'm still trying to get the rest of the cards, but before I do, I'd like to hear your thoughts.
http://www.mtgvault.com/kjsj3/decks/modern-budget-isoseek/

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Posted 25 January 2014 at 01:12

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I'm likin the probe. Looks very solid. How would you say this compares to a more control version of extraction?

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Posted 30 December 2013 at 07:35

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I don't think I understand the question. It's more aggressively designed?

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Posted 30 December 2013 at 22:38

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Better/worse? More consistent...? That kind of thing

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Posted 01 January 2014 at 06:52

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It's hard to say, since I've only had a handful of games with it so far. However, so far I'm very happy with this variation. PAL is the oddball of the Big Three in extraction...It's mostly a damage-based deck that uses extraction to weaken any defenses the opponent might have. It has mostly intermittent moments of explosivity versus "little-by-little" consistent play that the other two have.

SOOOOOOOOO, being a deck that leans more towards the need for damage, this version is probably better for it. Psycho Probe sure as hell lets me more easily reach that damage threshold I need...so that's always good.

I hope that rambling made sense. It's New Years here in Chicagoland and I am, admittedly, quite durnk. Happy New Year everyone =]

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Posted 01 January 2014 at 07:19

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Happy New Year from Sunny Florida.

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Posted 01 January 2014 at 08:39

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Psychogenic Probe/Isochron Scepter/Surgical Extraction >.<

Well done sire, I think it's rather rounded for being as aggressive as it is. I have one question: why mainboard Living End? I might be missing something :S

Lastly: :O!! @ The Tabernacle at Pendrell Vale (that's always fun to see)

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Posted 30 December 2013 at 18:21

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Probably as a board wipe and to fuel Bitter Ordeal.

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Posted 30 December 2013 at 18:53

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Basically yeah. You can suspend it and set things up for a nasty hit with Bitter Ordeal, etc.

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Posted 30 December 2013 at 22:39

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Ok, I thought the suspend might be a main perk, but I wanted to be sure :D

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Posted 31 December 2013 at 01:31

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a bit of topic, but since you play legacy/vintage, what are your thoughts on the true-name nemesis? Also, this deck is sweet, but I don't three thousand bucks to blow.

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Posted 30 December 2013 at 18:52

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True-Name is already seeing play in both formats, and I expect to see even more of it in the future. I just know something like that is just waiting for a deck that will abuse the hell out of it...Like some goofy version of Stoneblade or something =/

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Posted 30 December 2013 at 22:40

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I'm quite liking how this shaped up with Psychogenic Probe, it increases speed dramatically, and the shift away from stalling is one I've been expecting for quite a while now. One thing, however, that I am curious about is the exclusion of Abrupt Decay from the main list. It was previously one of the biggest boons to the decks power, so I would like to hear your reasoning on reducing it to SB duty.

Also, what a marvelous design to be the first one I see this year!

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Posted 02 January 2014 at 00:50

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Because it's supposed to be in the Mainboard!

And thanks!

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Posted 02 January 2014 at 01:02

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Well, that explains that lol.

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Posted 02 January 2014 at 01:09

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Are there any articles that you know of that give a general overview or "how to" on extraction because this deck just looks so sweet but I can't figure out how to play it

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Posted 02 January 2014 at 04:36

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Not really haha. Sorry man. The hardest part about playing extraction is having the experience and knowledge to know what you should take out of the opponent's deck and what should stay. The rest is more or less straight forward. PAL is very complicated to play though, I'll give ya that. I think your best bet is to read through old comments on these things...Not just mine either.

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Posted 02 January 2014 at 04:51

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Alright thanks haha I'll give it a shot

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Posted 02 January 2014 at 04:54

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Hello, i'm not sure if you remember me because i took a few years off, but i'm more or less back and i'm trying to re-learn how to use Vault now that it has gotten all fancy. Really cool list, psycho probe has been one of those cards i've looked at off and on for a while thinking "there's really evil potential in this..... how do i do it....." and i think you've found it. looking at those 14 color producing lands makes me squirm a bit, but i'm a little rusty and you really know what your doing and do serious testing, so i'll take you at your word on that. i really feel like i've lost allot of my feel for these type of designs in my time off, so i will not suggest and instead i'll ask -- have you tried lilliana of the veil or lingering souls in lists like this? are their effects not powerful enough, or are they to much of an investment at 3 mana?
it's good to see you and most of the possy is still around, i'll be sure to check out some of your and their newer decks, see if i can re-gain my touch a bit.

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Posted 07 January 2014 at 21:39

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My God, you live! If I recall correctly, you made a Poxtraction deck somewhere in the middle, between these and my own Iso-Pox designs. It's good to see you back.
Liliana is always a tempting option when you can stick her in, but these aren't quite as resilient to her effect as other decks right now. Lingering Souls however I think would make an interesting choice at one or two. But the constraint on the deck makes it hard to see a place to have it for testing.

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Posted 07 January 2014 at 22:30

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wow, you remember my decks better than i do.
you are the previous whiteandblue? i cant figure out how to friend you, but the intent is there i assure you.
i guess i can see how lilliana's +1 could backfire in this deck, with so many deathrites running around.
and come to think of it, i agree, there's nothing really to drop for lingering souls. My feel for this archetype is pretty shot after so much time off.

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Posted 07 January 2014 at 23:17

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Not many people messed with that idea, so the ones that did are on the list to remember.
I was, changed to this account because the name hadn't made sense in a long time, and it was getting too much attention from other players locally.
Not only that, but the layout of this deck has less resiliency to such effects than you'd think.
Also, Deathrite and Scavenging Ooze are the banes of my existence right now in MtG. Graveyard-based designs have always been my favorite, and those cards are so easy to slip in it's painful.

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Posted 08 January 2014 at 07:29

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Welcome back Brian.

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Posted 08 January 2014 at 13:42

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I believe I remember you, Brian. Welcome back either way.

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Posted 12 January 2014 at 04:07

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Surewhynot, I know you've already stated that you can't teach people how to play this deck type, but is there some kind of hint you can give? Perhaps what a perfect hand would look like, or how some of the cards fit together? I've spent at least 3 days trying to divine how this deck functions, and while I have a small glimmer, that's about it.

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Posted 24 January 2014 at 03:15

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PAL, which is the kind of deck this one is, is waaaaaaaayyy more complicated than the other two, Iso-Seek and Iso-Pox. I still have some difficulties piloting PAL, so if you're looking to get into this kind of thing, I would start with one of the other two. I can provide links to my most recent of either of those two if you need. But yeah, I think I can try my hand at offering a few tips.

The biggest tip I can give I think is you gotta play with, against, or at the very least look at as many different decks as you can. Figure them out, get a feel for them...and not so much what makes them work, but what might give them problems. Like Dredge...Have you ever seen a dredge deck with its Narcomoebas stripped out with a well-timed Extirpate or Surgical Extraction? Sometimes it's much less obvious though. With Stoneblade I usually go after their spell suite, leaving the 'stone' and the 'blade' of Stoneblade largely untouched. Against certain types of Burn or RDW I use Seek on the highest CMC thing I can dig out, because it's not about what I remove, it's about pushing my life total out of their reach before they run out of steam.

Nowadays, I can't help but look at a deck and see all the ways it would fall apart. This is due to years and years of experience, and a lifetime spent imbedded in the world of MtG. Will you be able to do this too? Probably not, but with good practice, you'll get pretty damn good at figuring out how to make a deck fall apart.

Now...As for how some cards fit together. Well, the most obvious is Isochron Scepter and Seek (Iso-Seek got its name from the two after all), but it's worth noticing how well Isochron works with many of the other instants in the list. In this deck there is a lot of setting up that can be done with Living End before and after its suspend timer runs out. For example, a fun thing I like to do is if I have Metamorph on the field (or in the 'yard, it doesn't matter too much) is when it comes back in due to Living End I can make it come in as another copy of Psycho Probe, then if I can drop a Bitter Ordeal the gravestorm count from all the creatures sacked with Living End will be huge...AAAAAaaaaand that means that having two Psycho Probes will more than likely kill the opponent.

I know it was a bit rambling, but I hope that helps a bit =]

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Posted 24 January 2014 at 22:51

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Yes, thanks! I don't believe I've seen this before, so I'm new to the idea of extraction. Sounds wonderful. Thank you for the help.

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Posted 25 January 2014 at 01:07

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Just curious, why not a full suite of extripate and extraction?

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Posted 17 April 2014 at 16:25

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The 'best' answer I can give towards that is that there simply isn't room for any more.

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Posted 17 April 2014 at 18:18

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If you could find room to add them, would you?

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Posted 17 April 2014 at 19:14

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I might add one or two total, but that's about it. Sometimes less is more =]

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Posted 17 April 2014 at 19:23

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One of each? Or two up on extraction? Either way I'd say dump the charm and one goyf for a pair of extractions and make it a playset. Also, is metamorph in there for the searchability with tutor? I'm assuming that's the reason, and offer an alternative. Run dimir infiltrator since the bulk of your stuff is 2 cost and swap out the metamorphs for phantasmal images. Would make goyf searchable, justifying the drop to 2 and still allow you to run a copycat that was searchable while giving you greater searchability for your isochron's and your probes and all that jazz. Just a thought.

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Posted 17 April 2014 at 19:47

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