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Neverending Torment based Extraction. These are a strange type of Extraction for a number a reasons. For one, Epic is simply put, a weird mechanic. The other odd thing is that this type does little extracting until it goes off. Then, of course, it rips a deck to pieces.
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Wow, I like this deck.. Buttload of draw power, which is always a good thing. Archive Trap is always a good precurser to Extirpate. And what about Rootwater Thief? or you trying to keep the extract to a minimum before the torment? I actually think it looks good how it is, i just don't like commenting without something to add.
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Well without a Reliquary tower out it seems like your Torment couldn't get any better than 7 per turn.. which, don't get me wrong, isn't bad.. but i feel like something to create more of a nonexistence of handsize would help. Spellbook, Venser's Journal, etc. etc.
I've found that with all the card drawing in the deck, all I need is those 3 towers. I've never had a problem not having one out when NET hits.
Fair enough
i remember when i fist saw never ending torment. i was gonna make a deck around it, but instead i was distracted by undying flames and never got around to it. this reminds me. Anyway, this looks realy fun, but the problem is you only have gravestorm and consecrated sphinx for card draw... i'd suggest maybe mull drifter or something for early game card advantage. otherwise, i dont know what would help. maybe darkness for stalling...? idk. anyways, looks real fun. if i ever make my never ending torment deck, could i post it for u to check it out? it'll probably be B/G/U and fooling around with self-mill and praetor's council.
here it is: http://www.mtgvault.com/ViewDeck.aspx?DeckID=158371
The idea in the early game is that I develop what is called "forced card advantage". I force cards out of their hand with various spells like thoughtseize and the like. Perplex is obviously the best for this. Once I'm done with that I can shift the game into literal card advantage and active offense. That's one trick I try to show people. You can design a deck to behave one way for the early game and then shift for late game.
I really like the use of circu. #6
I like challenging ideas.... so I decided to make a NET deck.... feel free to check it out and crits are welcome..... http://www.mtgvault.com/ViewDeck.aspx?DeckID=222533