Pizza

by surewhynot on 04 October 2011

Main Deck (60 cards)

Instants (5)


Planeswalkers (2)


Artifacts (2)


Enchantments (2)


Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a Filth deck idea that I had in mind since I saw the spoilers for Innistrad.

Deck Tags

  • Graveyard
  • Filth
  • Pizza

Deck at a Glance

Social Stats

24
Likes

This deck has been viewed 28,597 times.

Mana Curve

Mana Symbol Occurrence

0022028

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pizza

i think yu can really go at lilliana's 1st ability with this deck then kick her off, maybe grim affliction would provide some early removal and add a counter or 2 to lilliana that bit quicker, you know i'm gonna drool ova any deck with bloodghasts and vengevine in right ! ?, whats latin for pizza ?

by the way mate could you take a look at my snapcaster mage for rage deck.

also you recently asked me if i played edh ?, ive just been invited by a pal to build a highlander deck ?, not more than 1 of any card are we talking about the same thing ? he said it should be 100 cards but weve kept to 60 to try it out, if so its an intresting format and i may post the deck

good deck s always but then you know that mate lol.

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Posted 04 October 2011 at 22:20

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Haha, Pizza. Nice. Overall this looks solid but I've greatly surprised by the lack of Verdant Catacombs for the mana base.
Other than that, I've never been a huge fan of (especially maindeck) lifegain with no other relevant abilities so I'm not too sold on Gnaw to the Bone. Beyond that, this looks like a sick deck. I'd maybe replace the Gnaws and maybe something else for some sort of removal and perhaps a dredge card like Golgari Grave Troll or Life from the Loam if you change the mana base to incorporate more utility lands or something. Looks fun, though. I'm liking it.:)

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Posted 04 October 2011 at 22:30

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Thanks man. At first, I didn't like the idea of Gnaw either, but once I tried it, I was shocked by how much life it can actually gain me. Simply put, the card provides a HELL of a lot of life gain, and with an aggro deck, that adds a whole new level of threat for the enemy to deal with. Honestly not sure why I forgot the Catacombs lol, thanks for reminding me =]

I tried out Loam, and it didn't work as consistently for me as the more straight-forward Mulch (an original to the Filth design). As for removal, the disruption from TS as well as Liliana (who is freakin amazing btw...holy crap man) provides a nice supply of removal, etc.

Oh, and Fluff, just gimme the link and I'll take a look (links save me a LOT of searching time) =]

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Posted 05 October 2011 at 00:33

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=241137

thanks.

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Posted 05 October 2011 at 01:50

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http://www.youtube.com/watch?v=R8WU6GKCc9A&feature=related
It's been years, and this remains to be one of two things that instantly come to my mind when pizza is mentioned... COWABUNGA DUDE!

This is a pretty neat deck man, but it seems a bit depressing for the vengevine aspect :/

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Posted 06 October 2011 at 02:38

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Eh, I was a bit on the fence for Venge too, but it sits nicely to round off my curve and the haste gives me that extra bit of "in-your-face" aggro. In addition, for the price of one Venge, I can play the two-creature requirement for the recursion! All in all, the deck is fast and fun =]

The name is staying as Pizza now because of you man. I already wrote it on the box it's going into (with the 'ceremonial' deck-naming marker!)

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Posted 06 October 2011 at 05:14

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While true, I'm just concerned by the low number of 1cc creatures in the design. I've never even felt safe with them in the Jericho design :/

Also, huzzah for nostalgia!

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Posted 06 October 2011 at 07:12

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got my god damn internet to work again. :| i like this but you know that already. :)

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Posted 06 October 2011 at 07:02

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So, jw. How's Zombie Infestation working out so far? It seems like a neat card, but I just hate the idea of having to discard two cards for a 2 mana 2/2 (i mean really, that's what it comes down to in a way). :/ I realize if any deck, this may be the right one for it, but I'm wondering if you've tried/considered another option instead? Even Fauna Shaman seems reasonable (albeit a tad slow). Regardless, I'm curious what you've thought of it thus far.

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Posted 06 October 2011 at 07:30

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Oh, and I just did a quick sample hand which made me notice another thing - why do you have Tree of Tales and Vault of Whispers in the deck? I'm not seeing their actual benefit in this build over Forests and Swamps - instead, they just are bad with Woodland Cemetery (as the sample hand pointed out to me).

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Posted 06 October 2011 at 07:32

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Fauna Shaman=The dogs balls in filth, it makes them so versatile it's sickening sometimes, and gives a feeling of playing faux survival.

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Posted 06 October 2011 at 07:47

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I might swap over to Fuana...you make a good point =]

The Artifact lands are to boost Goyf a little bit more...Might take them down to 1 each though

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Posted 06 October 2011 at 07:59

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Oh, I see. Missed that interaction with Goyf. :/ Derp. Haha.

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Posted 06 October 2011 at 16:54

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Yeah, if you ever see a non-affinity (or similar) deck with artifact lands, chances are they're running Goyf and cheating in a little extra punch =]

I've swapped out Z.I. for Fauna as well as dropped to just 2 art-lands. Fauna adds more consistency to the whole design, where as Z.I. can be used as fuel, but REALLY needs a steady supply of draw power to be completely worth it...and I don't want to make this BUG. If only Z.I. required 1 discard...

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Posted 06 October 2011 at 17:43

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Ha, if Z.I. only required 1 discard... it would be soo broken! And if it somehow stayed at the same rarity, can you imagine games of limited with this type of thing!?
Turn 1 Land. Turn 2: Land, Z.I. "I win!"
But yeah, Z.I. would be sick with just 1 discard. Funny how that one extra card makes it go from insanely overpowered to hardly playable short of a small variety of decks. List is looking sweet, though.:)

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Posted 07 October 2011 at 02:40

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The change over to Fauna is insane. Wumps always told me they're "abusive" for Filth...now I know why =}

Also it's surprising how adding a 4th Mulch makes such a difference =]

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Posted 13 October 2011 at 01:52

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Hey Sure, I'm not trying to be picky or anything but why did you deciede to put in Bitterblossom?

I just noticed the "Tribal, enchantment, faerie" to boost goofy and I guess for some 1/1 flying defense/offense?

really nice deck btw

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Posted 06 October 2011 at 18:03

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Bitterblossum is just a nice fast and efficient (and consistent) supply of extra aggro. It's also useful in Filth because it does help me beef up Goyf, but it also like I said provides consistent dudes which can continue to press the offensive even in times where I have a lot of crap in the yard...

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Posted 06 October 2011 at 18:07

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Thanks sorry for the double post, not sure how that happened....

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Posted 07 October 2011 at 13:30

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Hey Sure, I'm not trying to be picky or anything but why did you deciede to put in Bitterblossom?

I just noticed the "Tribal, enchantment, faerie" to boost goofy and I guess for some 1/1 flying defense/offense?

really nice deck btw

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Posted 06 October 2011 at 18:33

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At this rate you'll be bumped onto the front page by the end of the day

Also, putting the shamans in here˜a boss.

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Posted 06 October 2011 at 19:59

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just had to bump onto the front page.
now, this deck looks crazy fun. i like the arti-lands with goyf - never thought of that one. to be honest, i dont realy know what to recomend. i'm not a big fan of boneyard wurm because it doesnt become better than grizzley bears till turn 4 or so, but i can still understand it's power. while we're on the topic, maybe dryad arbor? you can drop a land for it, and it boosts the elemental (it should be a scarecrow) and the wurm. if anything, -1 wurm, +1 tarmagoyf.
and this is giving me an unearthly amount of ideas........

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Posted 06 October 2011 at 21:46

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Dryad Arbor would actually be kinda sweet, I'm thinking if you also threw in some GSZ! It actually fetches every creature except Bloodghast from this deck!

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Posted 07 October 2011 at 02:41

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BrianBell has deleted this comment.

Posted 06 October 2011 at 21:47

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Hnng, I'm hardly a player for anything out of standard but Aether Vial seems really viable in this build. The 14 2-drops you run scream it. The only thing I can see that's not great about it imo is the fact that it's not casting them to feed Vengevine.

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Posted 06 October 2011 at 23:22

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Good point. I gave it a try, and like the results =]

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Posted 07 October 2011 at 00:15

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OH, dryad arbor as it's a forest that can be fetched with Verdant Catacombs but is also counted as a creature in the yard.

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Posted 07 October 2011 at 05:29

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cool deck man. Always love seeing bloodghast, vengevine and goyf in the same deck.

I recently made something with a similar theme, can you take a quick look plz?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=240734

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Posted 07 October 2011 at 11:12

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hello mate still waiting on that deck check, cheers as always

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Posted 07 October 2011 at 22:26

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My bad dude =/

I have you're name on my list...but just been forgetful lately...

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Posted 07 October 2011 at 23:47

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loooks like a fun deck, i love early game aggro
aether vial is a must with all these same casting cost creatures
though ive tried drawing a couple hands and it seems you have allot of creatures that have p/t equal to the * in your graveyard, if you have nothing in your graveyard then you cant play those creatures or theyll just die
effectively that is your aggros only weakness

ive designed a 3 turn mill cloc deck (though it is just casual so theres cards that are banned but im sure it could be modified)
could you draw a couple hands and tell me what you think?
Lim-Dul's Vault is petty much my favourite card for this deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=128110

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Posted 07 October 2011 at 23:08

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what if i told you i could play a 2cmc vindicate at instant speed that can also counter spells every turn?
i think youll realy like this new deck i just whipped up
please let me know what you think
http://www.mtgvault.com/ViewDeck.aspx?DeckID=243270

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Posted 08 October 2011 at 06:23

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re-designed the geist snap caster deck and took a lot of what you said on board many thanks - so coming back to ya for another look please as you said !, http://www.mtgvault.com/ViewDeck.aspx?DeckID=241137

this deck still looking good friend

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Posted 13 October 2011 at 01:18

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ok took the advice there and had a few other ideas so if you can revisit sure it wont take long and give me even more thoughts lol that would be great old freind. cheers.

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Posted 13 October 2011 at 15:25

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Filth and Urborg, tomb of yawgmoth could spice things up abit.

Any thougts on my Snapstill deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=233595

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Posted 13 October 2011 at 16:53

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Which art for Mulch is your fave??

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Posted 13 October 2011 at 19:11

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Blckfire has deleted this comment.

Posted 14 October 2011 at 19:40

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I've made a new Filth deck that I went the way of adding a third color, blue, to it. If you get the chance, take a look and give me some advice. http://www.mtgvault.com/ViewDeck.aspx?DeckID=262115

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Posted 19 November 2011 at 08:00

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