Heartless Affinity

by surewhynot on 15 October 2011

Main Deck (61 cards)

Sideboard (0 cards)

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Deck Description

It's like I'm a masochist or something. Experimental concept.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 21,431 times.

Mana Curve

Mana Symbol Occurrence

713600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Heartless Affinity

it kinda sucks.....

2
Posted 15 October 2011 at 03:44

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Thanks for you insightful comment =]

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Posted 15 October 2011 at 03:55

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Your comment brings tears to my eye dradams, it reminds me of another critique I heard once "I hate Frasier Crane."

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Posted 15 October 2011 at 04:38

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Hahaha, how do you like it WnB?

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Posted 15 October 2011 at 05:55

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I like it, but I agree with pnoize below me. The Sculptor mostly though, as I personally find Grand Architect rather shoddy in Affinity builds.

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Posted 15 October 2011 at 16:18

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IMHO, it kinda sucks...


More insightful?

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Posted 17 October 2011 at 03:21

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no etched champion? 1-drop protection from all colors is kinda nice. I also think sculptor and architect makes the heartless kinda redundant. Or vice versa, dunno but that's just me.

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Posted 15 October 2011 at 13:49

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Hrm, after some testing, the Architect is goin'. The Sculpters are staying though =]

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Posted 15 October 2011 at 19:54

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yeah the architect stood out as a sore thumb for me on this list. Hmm, I still dunno bout the sculptor though, I'd like to test this first on cockatrice if you don't mind :) . Mostly it's cause, if you already have a couple of them in play, heartless becomes a dead card at best and a disadvantage at worst, with no way to get rid of it from play.

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Posted 16 October 2011 at 09:24

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Augh! curse you SWN i totally built a heartless affinity deck already, posted it, then took it down and apart because i never recieved any feedback :(

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Posted 15 October 2011 at 17:01

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Really? Sorry man, didn't see it =/

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Posted 15 October 2011 at 19:57

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eh its fine, but i did just put up a new stompy, tell me what you think :)

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Posted 16 October 2011 at 04:52

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Saw that and the other Wumps tribute lol. His internet crapped out again, so he wanted me to pass that along =]

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Posted 16 October 2011 at 05:45

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thats cool! tell him to comment when its back up so i can hear his feedback :)

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Posted 17 October 2011 at 02:48

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this deck is not bad, but I just dont understand why affinity needs a card like HS. Affinity has never had a problem with getting its creatures into play. I also think thats there are too many nonbos in the deck. For example: HS+memnite, HS+Ravager. HS is also a very bad topdeck.
A lot of good affinity cards are also missing. For example diciple of the vault, frogmite and signal pest.
the mana also seems wierd. only 3 mox opals and 3 ancient den's.

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Posted 16 October 2011 at 15:48

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Yeah I'm still finagling with how to best use HS. The annoying thing is I can see so much potential for it in a number of different designs, but I haven't yet worked all the "gremlins" out yet.

(btw, wish there was more than 2 Gremlins...)

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Posted 16 October 2011 at 22:54

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hey SWN, I'm a big fan of your work. I like the deck not your best work but it seems like it would be decent. I was wondering since your the best builder of B/W I've seen if you could help me out with somthing I'm trying here is the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=234819

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Posted 16 October 2011 at 21:12

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Oh may be a dumb i dea but I feel like thopter assembly might work in this.

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Posted 16 October 2011 at 21:17

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I dunno why I didn't think about this earlier, but couldn't Phryexian Walker be useful in a design such as this?

1
Posted 16 October 2011 at 22:59

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I knew there was another dude that could survive HS unboosted! Thanks for reminding me man =]

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Posted 16 October 2011 at 23:12

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I think there might be another one left, outside of the semi useless Shield Sphere, but I'm not sure.

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Posted 16 October 2011 at 23:22

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I really do enjoy all the decks that you put together. they all have a lot of thought and substance to each and every one. this one doesn't seem to be the best work, sorry to say but it feels like your trying to force HS to work and it just seems off to me. I'm sorry I don't have any idea on how to make it work, maybe if you had a couple spells in here to destroy it once you got some good creatures out so that they get buffed back up? unsummon maybe?

I'm sure that the consept of this deck is just lost on my limited knowlage of the game though...

0
Posted 17 October 2011 at 22:43

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That's been my problem lately with HS. It brings forth a very frustrating answer to an otherwise simple question: "Can this make something faster?"

The answer, instead of a solid yes or no, is 'sometimes' or 'maybe'. Believe me when I say that that is maddening...and it doesn't help that I already would consider myself a tad unhinged. So, to fix a difficult answer takes a new question. And that's what these experimental designs have been -- new questions.

In more understandable terms, I'm trying it out in many different conditions. In this one, the question is can an already fast deck become faster, or does speed + speed = slow?

Well again it's more complicated than that...BUT! The good news is with each progressive experiment I think (or hope at least) that I am weeding out the problems. The immediate thought that occurs with a cost reduction of 2 colorless is, and I quote myself "holy crap artifacts!"

But, as it turns out, artifacts don't need more speed. Neither does Aggro. So then I tried Artifact Aggro...still not quite. So then I thought what best would benefit from speed, and cares not of the hindrance it brings with it? Control. And so that's what I'm trying out now.

So yeah, this isn't my best stuff, but I still appreciate that everyone's pushed it to the top, because hopefully someone will have some brilliant idea about how to use HS, because it WILL happen, it's just a matter of WHO does it.

Anyways, this will likely be the last HS deck for me for a while...

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Posted 18 October 2011 at 01:00

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I just wanted to say thanks for taking the time to help me understand. I totally agree that artifacts would seem to benefit the most from a 2cc reduction since the whole CC is colorless. With the sample hands that I drew you indeed dropped your hand in turn one or two most of the time. But having the right mana for what was in your had was an issue a lot. Not sure if HS really sped the deck up any or if it was it's natural speed. (not good with building arty decks) but I think with a few tweeks this could be a really strong deck type.

wish you the best of luck in figuring this one out, if any body can do it I'm sure you can.

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Posted 18 October 2011 at 14:51

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WERE BE THE MEMNITES!?

0
Posted 17 October 2011 at 23:46

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Im running a deck like that I have it built and everthing XD Happy to see im not alone :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=240639

Heres the link. Critique if ya want? You seem knowledgeable :)

0
Posted 18 October 2011 at 00:47

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Check out my artifact deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=219096

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Posted 18 October 2011 at 02:03

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considering this is legacy theres no reason to have dispatch over swords to plowshares

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Posted 18 October 2011 at 04:14

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maybe some steel overseers?
but otherwise nice deck

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Posted 18 October 2011 at 04:16

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also maybe vedalken archmage to play half your deck?
just need something to get your artifacts cost 0 like semblance anvil or oh wait heartless summoning waddya know!

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Posted 18 October 2011 at 04:35

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Honestly, when I see/hear Affinity ANYWHERE, I think of Joe...

7HEE133TE: Dispatch has no drawbacks if it has Metalcraft, and most people expect Swords, right? So why not use Dispatch, when it's, overall, better in any artifact deck that uses more than 20 artifacts. Same goes for Mox Opal over Mox Diamond (almost).

Sure, I still don't want to take on legacy, just because of how MotherF***ing expensive it is.

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Posted 18 October 2011 at 07:13

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you can't cast myr superion unless you have some other myrs to tap for mana

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Posted 18 October 2011 at 09:37

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Read the name of the deck, then find the card it refers to. If something has a mana cost of 0, and has no additional costs to cast it, ask permission.

Heartless Summoning makes the Superion cost 0 so you don't use any mana to cast it.

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Posted 18 October 2011 at 10:02

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but myr superion requires mana from creatures even if its zero it still has to come from a creature

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Posted 19 October 2011 at 16:40

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i dont think you can break the part about "spend only mana produced from creatures" yes it cost zero but its context says you have to use a creature to play him

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Posted 19 October 2011 at 16:48

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Do you spend mana to play a Memnite, Ornithopter, Mox Opal, Mox Diamond, Mox Emerald, Black Lotus....Phyrexian mana spells, that you use life instead of mana for? NO!

I already explained that it's pretty much cheating it into play, kinda like Reanimator decks sneak in the Jin-Gitaxias and the like.

1
Posted 20 October 2011 at 01:08

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again the card says from a creature, its a nice thought but no doesnt work, its like saying i can shoot a gun with no ammo or etc u get the stupid nonsence. u cant do it period. im sure if u play with friends theyd let it go but as for a tourney i dnt see it happening. heartless summing makes stuff cost less not nullifies their effect. i cant believe that u still dnt get it

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Posted 27 October 2011 at 16:31

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Ditto dude. Can't believe you still don't get it!

Myr Superion costs 0 with Heartless Summoning or Semblance Anvil (imprinting creature/artifact) out.

Please answer this question for me, Einstein. How much mana do you use to cast a Memnite? If you figure out that equation, you'll understand Myr Superion at 0 CMC.

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Posted 28 October 2011 at 23:33

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It's most definitely interesting, couldn't say i would know how to run it but with some of those 0 cost artifacts you should get the benefits from metalcraft early game! xD which seems to be the point...could you check out my deck and leave a comment or two?? Please

~Phantom

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Posted 18 October 2011 at 19:10

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hey surewhynot ive got a deck really similar to this but i use semblance anvil instead of heartless summons and 90% of every hand i draw i drop my entire hand out first turn and the idea is that i drop vedalken archmage first turn and then the entire deck

but i just cant seem to get it off

any suggestions?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=248803

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Posted 19 October 2011 at 00:33

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the one thing i would recommend even if it sounds crazy is throne of geth... trust me being able to throw down tezzeret and blowing him up on the same turn for crazy amounts of damage is worth throwing even 2 of them in.

i suppose darksteel juggernauts too, its always nice to have an indestructible 10/10 that someone has to block pretty much every turn

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Posted 20 October 2011 at 12:01

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SWN, question:

I'm not claiming to be the most experienced MTG player or the greatest deck builder; but I've noticed something consistent here on the vault.

Aren't most of the decks (especially those that hit the front page) either recycled almost re-posts of the same formula (control, tribal, zoo, etc.) or they contain a lot of the same cards (just different combinations of the same bunch of 'popular' cards from the recent blocks)?

In both cases, I wouldn't really say that it's 'expiremental' if you tweak a few things, to accomplish the same result.

Being that you're one of the most experienced players and arguably the most popular vaulter, I'm wondering why a lot of 'unique' deck ideas fall through the cracks, while you mostly see the same re-runs of the same concepts with the same cards. Just something that's been bothering me since I joined the vault and stalk the homepage daily on my breaks. Enlighten me?

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Posted 21 October 2011 at 14:15

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Something faster = glissa the traitor + perilous myr + heartless something =] goblin sharpmyrer and then i guess just random fatties or something to go with it doesn't need to be artifacts can be anything really >> although a card that does stuff likeee rage thrower and another artifact that doesnt die when it etb with heartless like ornithopter for infinite damage by pinging it with perilous random three color infinite combo and murder any creature but still =]

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Posted 21 October 2011 at 18:46

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Glissa, Perilous and HS is only for killing the opponents board.

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Posted 22 October 2011 at 05:58

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